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7 January 2007

Starflight 2: Trade Routes of the Cloud Nebula

 in 1989,Role Playing (RPG) — Marrsy

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A new section of the galaxy to explore, new aliens to meet, and the chance to kick a few blobby Spemin butts – if you like Starflight 1 your gonna love this game (if you didn’t like Starflight 1 then I demand you get off my site now.)

So is Starflight 1 better than Starflight 2? The answer is Yes and No

Yes in that its a bigger game that has better graphics and sound. And of course that it gives the people who like the first game another Starflight fix. Also the plot is just as imaginative as the first game, maybe even more so.

No in that the game doesn’t seem to have the same “magic” as the first one did. Maybe it’s just the fact that the game isn’t a new experience any more, at least to me (the first time I played Starflight 1 it just blew me away.)

That aside tho, there is still plenty of new things to discover, including many new and varied alien races – the terminally depressed Dweenie being my favourite – I just find them hilarious for some reason. Also the idea to change the Spemin from cowardly little “whipping-blobs” into a massively powerfull race is a masterstroke, as are the “time travel” parts of the game – but I dont want to give away too much, like I said before the beauty of Starflight is discovering things for yourself.

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Important Info:

Type in the code 34789 to bypass the copy protection.

You may have problems running this game on a newer computer system because the game relies so heavily on clock speeds. I have tried to compile as much info. on getting the Starflight games working (document is available above), but if that doesn’t help you then try the Interstel Comm Centre (link at the bottom of the screen) a great Starflight forum.

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Starflight 2: Trade Routes of the Cloud Nebula

  • Designed by: Binary Systems
  • Published by: Electronic Arts

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Size: 437kb (2 min on 56k dial-up)


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