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9 January 2007

Hero Quest

 in 1991,Role Playing (RPG) — Marrsy

Hero Quest Hero Quest

Hero Quest (along with Space Crusade) was Games Workshop’s attempt to gain a foothold in the mainstream board games market. After an extensive advertising campaign the games and there add-ons gained a fair bit of popularity and it was inevitable that computerised version would be released.

And here we are 🙂

Sooooooo horrible things have befallen the land. Plague, pestilence, fire, brimstone, gophers. In times like this who are you gonna call? A barbarian, a dwarf, an elf and a wizard that’s who dagnabbit! Our party must enter the terrible dungeons of Morcar and complete 15 quests, each more horrible and sticky than the last. Find treasure, kill green things and rescue people who are too retarded to rescue themselves.

Fun fun fun eh?

Each character can be controlled in turn by a different player. Each starts in a separate corner of the dungeon/board, after a random dice roll to determine the order of play its off we go and each little spod goes and does whatever thing that heroes do (rescuing maidens and headbutting orcs I should imagine).

Play goes like this – each character gets one movement and one action per turn. The amount of movement depends on the value that the player has rolled (with a dice.. go figure) and action is carried out before or after each movement. Actions are fighting, casting spells, disarming traps searching for treasure.. that type of thing. The dungeon consists of rooms and passages, with the contents of each room unknown to the player, who must search them using their actions.

Monsters – yep, the dungeon contains nasty things that want to hurt you. Goblins, Orcs, Skeletons, Chaos Warriors (my favourite) all intent on being mean to you =( Each player/monster has body points and mind points. The dwarf and barbarian are dumb but strong, while the elf and wizard are weedy but brainy. As a general rule of thumb high mind points means that you can do magic, and high body points means that you can hit things in the face… hard. The amount of points available to each player can be changed with various potions found in the dungeon… or obviously by walking face first into a trap.

At the end of each quest you get to spend all that lovely treasure that you found (you did find some right?) and buy swords, shields and spells to aid in your quest.

So yeah, you should know the score now 🙂

If this sounds like your bag (yeah baby!) then download it you fool (FOOL!).

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Hero Quest

  • Designed by: Gremlin
  • Published by: Gremlin

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Size: 583kb (2 min on 56k dial-up)


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