In a nutshell –
You play Bob Morlok, AKA Captain Blood, a games designer who after an encounter with Charles Darwin (Aren’t you supposed to be dead? Let’s just say i’m living incognito at the moment!) Is transported into one of his own creations. Unfortunately in the process of this his was also cloned several times, and this triggered “gradual cellular degeneration”. Fortunately this can be slowed by turning over many of Bloods bodily functions to the Ark (your ship in the game). But to stop the process totally you must find each of the clones, or “numbers” as they are called in the game, and drain them of the fluids you need to survive. This task isn’t helped by the fact that each Number is hiding on a different planet somewhere in the galaxy, and you have no idea where to look.
If ever a game was to be described as “unique” then surely this is it. Captain Blood is a non-linear game that combines adventure, strategy and action elements with an interesting storyline.
As I said in the section above, your task in the game is to find 5 clones of yourself, unfortunately this is no easy task, considering how big the universe is that the game is set in. To get anywhere in the game you have to work out how to deal with the varied and interesting characters in the game – and this is where the game really shines.
Here’s a little guide to your first alien encounter in the game –
When you start you will be presented with an orbital view of a planet (the Blood universe is randomly generated so it’s impossible to tell you exactly which planet you will start at.) A quick press of the icon takes you to a view of the planet surface. Follow the on screen indicator to find a canyon somewhere on the planet – for some reason the aliens in the game all live at the end of canyons?
When you finally reach your destination the screen will pause and which ever alien inhabits that planet will appear, as will the UPCOM interface. This is a panel of icons which is used for communication in the game, each icon represents a word or concept, so for example if you were to press these icons – you would have just threatened to kill whoever you are speaking to. The UPCOM does take quite a while to get used to, with many long pauses in conversations as you try to find a certain word, but many of the icons are quite descriptive so with a little practice you’ll soon get the hang of it.
Some of these encounters can have very interesting, and amusing results. For instance if a certain character isn’t being very helpfull then you can trick him into allowing you to teleport him abord your ship, and then strand him on some remote planet, its amazing how fast he’ll open up to you =)
Now I should really mention the games bad points – i.e. the graphics and sound. If you have no intention of playing the game on other formats then you wont mind this so much, but I have tried three other versions of the game and the PC version is by far the worst – even the ZX spectrum version is superior. The game is missing many of the best features from other versions, such as the 2001-esque hyperdrive sequence and the spoken bluddian language (although to be fair this was only included in the original Atari ST version.)
Like I said if you are only playing the PC version then your not gonna miss anything, but it’s hard for me to recommend it after playing the others.
Anyway, the PC version is less than a megabyte to download so give it a try; maybe you’ll think more of it than I do.
- MobyGames: Captain Blood
Read all about it on MobyGames.
- Wikipedia: Captain Blood
Read all about it on Wikipedia.
- Captain Blood shrine
Game downloads, screenshots, information and patches. mostly related to the atari version. A great resource.
- ARGanoid's Captain Blood
Huge amount of info on the PC, and other versions. Has the PC version for download.
- Published by: Mindscape
- Designed by: Infogrames, ERE Informatique
Size: 238kb (1 mins on 56k dial-up)