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	<title>Bunny Abandonware &#187; Trivial Pursuit Deluxe</title>
	<atom:link href="http://www.bunnzy.org/category/year/1980s/1986/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bunnzy.org</link>
	<description>a fluffy collection of great games from yesteryear</description>
	<lastBuildDate>Wed, 02 Mar 2011 03:48:39 +0000</lastBuildDate>
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		<title>Trivial Pursuit Deluxe</title>
		<link>http://www.bunnzy.org/year/1980s/1986/trivial-pursuit-deluxe</link>
		<comments>http://www.bunnzy.org/year/1980s/1986/trivial-pursuit-deluxe#comments</comments>
		<pubDate>Fri, 15 Feb 2008 10:07:00 +0000</pubDate>
		<dc:creator>bunnzy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Board]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/year/1980s/1986/trivial-pursuit-deluxe/</guid>
		<description><![CDATA[Another great board game conversion! One thing I found quite unusable was the initial menu. There were no text rollovers or anything for the menu items. I took the spanner and hammer combination to be “setup” and I was right, I could choose which card deck to use and configure the sound. The one with [...]]]></description>
			<content:encoded><![CDATA[<p>Another great board game conversion!</p>
<p><a title="Trivial Pursuit Deluxe" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/tpdeluxe1.png"><img alt="Trivial Pursuit Deluxe" id="image919" src="http://www.bunnzy.org/wp-content/uploads/tpdeluxe1.thumbnail.png" /></a> <a title="Trivial Pursuit Deluxe" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/tpdeluxe2.png"><img alt="Trivial Pursuit Deluxe" id="image918" src="http://www.bunnzy.org/wp-content/uploads/tpdeluxe2.thumbnail.png" /></a> <a title="Trivial Pursuit Deluxe" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/tpdeluxe3.png"><img alt="Trivial Pursuit Deluxe" id="image917" src="http://www.bunnzy.org/wp-content/uploads/tpdeluxe3.thumbnail.png" /></a></p>
<p>One thing I found quite unusable was the initial menu.  There were no text rollovers or anything for the menu items.  I took the spanner and hammer combination to be “setup” and I was right, I could choose which card deck to use and configure the sound.  The one with the graph I took a guess at and got wrong, it is actually some sort of scoring thing.  The clock icon is used to set a time limit for answering the questions.  The little gloved hands in the middle is where you can change the player setup – who plays as what colour, add more players etc.  Of course the bottom icon is the “Let’s start the game!” icon <img src='http://www.bunnzy.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So like the board game, you roll the dice and move your piece.  You are asked the question from the card corresponding with your colour, but you do not type in or select the answer, you choose it in your head.  Once you have decided the answer, push the “reveal” button and then you get to put in whether you got it right or not.  So realistically this game is designed for you to play with your friends around a table (erm, around a computer).  I think it must have been purely for those who didn’t have the board game but wanted to play, not for people home alone that want to play vs a computer.  There is no computer player option, so you better make sure you have some friends to play with.</p>
<p><a title="Trivial Pursuit Deluxe" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/tpdeluxe4.png"><img alt="Trivial Pursuit Deluxe" id="image922" src="http://www.bunnzy.org/wp-content/uploads/tpdeluxe4.thumbnail.png" /></a> <a title="Trivial Pursuit Deluxe" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/tpdeluxe5.png"><img alt="Trivial Pursuit Deluxe" id="image921" src="http://www.bunnzy.org/wp-content/uploads/tpdeluxe5.thumbnail.png" /></a> <a title="Trivial Pursuit Deluxe" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/tpdeluxe6.png"><img alt="Trivial Pursuit Deluxe" id="image920" src="http://www.bunnzy.org/wp-content/uploads/tpdeluxe6.thumbnail.png" /></a></p>
<p>The little bird guy that comes out and asks you the question is very cool. <img src='http://www.bunnzy.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   He takes you into themed rooms and asks you your question.  I enjoyed his sarcastic sense of humour too!  He kept accusing me of guessing it correctly when I got it right.</p>
<p>Really, you have to play against humans otherwise it’s not going to work  <img src='http://www.bunnzy.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   I’ve been cheating the entire time I’ve played this…</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Treasure Island Dizzy</title>
		<link>http://www.bunnzy.org/games/platform/treasure-island-dizzy</link>
		<comments>http://www.bunnzy.org/games/platform/treasure-island-dizzy#comments</comments>
		<pubDate>Wed, 10 Jan 2007 00:17:50 +0000</pubDate>
		<dc:creator>bunnzy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Dizzy Series]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/platform/treasure-island-dizzy/</guid>
		<description><![CDATA[This game has not been reviewed yet, would you like to write a review? If so then contact us!]]></description>
			<content:encoded><![CDATA[<p>This game has not been reviewed yet, would you like to write a review?  If so then contact us!</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Elevator</title>
		<link>http://www.bunnzy.org/games/platform/elevator</link>
		<comments>http://www.bunnzy.org/games/platform/elevator#comments</comments>
		<pubDate>Tue, 09 Jan 2007 23:38:28 +0000</pubDate>
		<dc:creator>bunnzy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Platform]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/platform/elevator/</guid>
		<description><![CDATA[I was looking through my old games collection, wondering what game to review when this one popped up. I just had to add it to the site! This game is a total classic. I laughed when I found out who designed it. There is a guy here at work called David Bayliss, but I’m sure [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" title="Elevator" href="http://www.bunnzy.org/wp-content/uploads/2007/01/elevator1.gif"><img id="image624" alt="Elevator" src="http://www.bunnzy.org/wp-content/uploads/2007/01/elevator1.thumbnail.gif" /></a> <a class="imagelink" title="Elevator" href="http://www.bunnzy.org/wp-content/uploads/2007/01/elevator2.gif"><img id="image623" alt="Elevator" src="http://www.bunnzy.org/wp-content/uploads/2007/01/elevator2.thumbnail.gif" /></a></p>
<p>I was looking     through my old games collection, wondering what game to review when this one popped up.  I     just had to add it to the site!  This game is a total classic.</p>
<p>I laughed     when I found out who designed it.  There is a guy here at work called David Bayliss, but I’m     sure he’s no relation.  David Bayliss ran a one-man company called Wordworks, him being the     one man in it.  Wordworks has only released two freeware titles that I am aware of &#8211;     Elevator and X-Fighter.</p>
<p>Anyhoo, seeing as I am reviewing the game, I     should actually talk about the game!  This game is great.  By looking at the title of the     name “Elevator” you can safely assume this game has an elevator in it.  It sure does, in     fact it’s all about elevators.</p>
<p>You are this cute little dude, who has to     ride the elevators around the level and collect all the bags of gold.  Once you have done     that you can go onto the next level.  Seems easy you say?  It is no way near as easy as it     seems.  Timing is critical, those lifts get faster and it gets harder and harder.  As with     all old games the character isn’t nice and responsive like they are in modern games, you     need to use pure skill.  One slip and ‘ahhhhhhhhh’ down the elevator shaft you fall.  You     only get so many lives, so it pays to ration them.</p>
<p>The graphics aren’t     all that bad, just what you would expect from an older game &#8211; yellow red and green gracing     the screen.  However, the colours do suit the simplicity of the game, and are not hard on     the eyes.  They are quite good.</p>
<p>This game is excellent. You really should     give it a whirl, and see if you have the pure skill required.  I really I do recommend it to     all lovers of the old platform games, especially if you enjoyed Lode Runner and Jumpman!</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Marble Madness</title>
		<link>http://www.bunnzy.org/games/puzzle/marble-madness</link>
		<comments>http://www.bunnzy.org/games/puzzle/marble-madness#comments</comments>
		<pubDate>Mon, 08 Jan 2007 08:18:43 +0000</pubDate>
		<dc:creator>bunnzy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Puzzle]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/puzzle/marble-madness/</guid>
		<description><![CDATA[Marble Madness is a very old but classic game, I do remember it in the arcades when I was a LOT younger then I am now. It’s a basic concept really, you guide the ball as it rolls down the hills until you get to the exit. With any good puzzle game there are obstacles [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Marble Madness" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/marble1.gif"><img alt="Marble Madness" id="image508" src="http://www.bunnzy.org/wp-content/uploads/2007/01/marble1.thumbnail.gif" /></a> <a title="Marble Madness" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/marble2.gif"><img alt="Marble Madness" id="image507" src="http://www.bunnzy.org/wp-content/uploads/2007/01/marble2.thumbnail.gif" /></a> <a title="Marble Madness" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/marble3.gif"><img alt="Marble Madness" id="image506" src="http://www.bunnzy.org/wp-content/uploads/2007/01/marble3.thumbnail.gif" /></a></p>
<p>Marble Madness is a very     old but classic game, I do remember it in the arcades when I was a LOT younger then I am     now.</p>
<p>It’s a basic concept really, you guide the ball as it rolls down the     hills until you get to the exit.  With any good puzzle game there are obstacles of course,     such as bumps and holes to avoid.  Sometimes it gets quite hard as the pathways get very     narrow and you still have to make sure your marble doesn’t fall off the edge.  There are     dark marbles to avoid hitting, and piles of goo that will eat your marble up.</p>
<p>This may seem very straightforward, but this is a VERY addictive game.  Definitely not     for the impatient, as I found that it took me a long, long time to get used to the controls,     and an even longer time to pass up through the levels.  Having a time limit to get the     marble through each level is quite a challenge.</p>
<p>Lovely CGA graphics     magenta and cyan.  If you can play Tandy then I really recommend you do, as you’ll be able     to have 16 colours &#8211; it does make a hell of a difference.  PC Speaker sounds, which can be     irritating, but trust me, I’ve heard much worse than this game!</p>
<p>I would     suggest playing this game with a joystick, as the controls are a bit out of whack for a     keyboard.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Space Quest 1: The Sarien Encounter</title>
		<link>http://www.bunnzy.org/games/adventure/space-quest-the-sarien-encounter</link>
		<comments>http://www.bunnzy.org/games/adventure/space-quest-the-sarien-encounter#comments</comments>
		<pubDate>Sun, 07 Jan 2007 09:12:49 +0000</pubDate>
		<dc:creator>Diamond</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Space Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/space-quest-the-sarien-encounter/</guid>
		<description><![CDATA[Ah… Space Quest in the days when you could call your character whatever you liked – before you were always “Roger Wilco”. Space Quest back in the days where the emphasis was on the tricky puzzles and not the humour. Space Quest in the days of the “typical” Sierra RPG. It comes as no surprise [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Space Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq11.jpg"><img alt="Space Quest" id="image388" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq11.thumbnail.jpg" /></a> <a title="Space Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq12.jpg"><img alt="Space Quest" id="image387" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq12.thumbnail.jpg" /></a></p>
<p>Ah… Space Quest in the days when you could call your character whatever  you liked – before you were always “Roger Wilco”. Space Quest back in  the days where the emphasis was on the tricky puzzles and not the  humour. Space Quest in the days of the “typical” Sierra RPG. It comes  as no surprise that Space Quest is, very much, a typical Sierra RPG of  the time.</p>
<p>For those of you who’ve seen Police Quest or Kings Quest, you’ll know  what I mean. You walk a character around the platform-style level using  the arrow keys (pressing the direction you’re already going in if you  want to stop). If you’re not close enough to things, you can’t interact  with them. That’s the graphical element of the game. The rest of the  game is all conducted in text entries you make in the form of commands  to your character (e.g. Pick up rock, kill dwarf, etc.).</p>
<p>Some people like the old-style text-RPGs and I often find them  entertaining, except for those irritating moments when there’s  something you’re SURE you can do, but you’ve got to find the right way  to express it first. Especially when you have a blinkered writer who  only puts in the entry “Look at console” rather than “Use console, use  computer, use keyboard, type, etc. etc.” assuming that everyone will  intimately know the working’s of the programmer’s mind. If they don’t,  hey – why are they playing the game?</p>
<p>During Space Quest, I found myself stuck for 10 minutes at one computer  screen trying to work out what I was supposed to do. “Push button,  press button, use button, look at button”. I tried “press switch, turn  knob, use thing” everything that I could think of to describe the  action of pushing a button. My friend suggested that since the button  is labelled “Open Door”, why not type “Push open door button”. He was  right. Then again, he failed dismally at using any of the vital  computers because he didn’t think of “look at console”.</p>
<p>Space Quest, I am convinced, was play-tested only by the people who  wrote the game. They tested whether it was physically possible to go  from start to finish – not whether it was actually possible for someone  who’d never seen the game before to complete it. Sierra also love to  make their puzzles complicated, which really doesn’t help. Nowhere is  there a handy syntax list of available commands, or any indication of  what you’re actually supposed to be doing. You just keep on trying  until you go insane, get forced to resort to a walkthrough or burst a  blood vessel after dying yet again after doing the slightest thing  wrong.</p>
<p>Did I mention the start of the game? You’re on a ship invaded by aliens  (who walk around randomly and kill you on-sight, your only warning  being that you hear footsteps, which doesn’t tell you from which  direction) which is about to blow up (you have about 10 minutes to  escape)…but you don’t know it’s about to blow up – and the only way you  can get out is to wait in a room for at least half a minute for a  wounded scientist to appear. You don’t know he’s coming, so what would  possess you to wait in a room doing nothing for half a minute if the  ship is counting down to explode?</p>
<p>Sadly, Space Quest did actually have all the ingredients for a really  great game. Sure, the interface was bad (and they didn’t get that  sorted out until Space Quest 5) and it was exceptionally complicated  and difficult, but the ideas were there…and once Sierra realised that  the humour was what made the game great, not the difficulty of the  puzzles, they were onto a winner.</p>
<p>Graphics: 5/10: Typical Sierra RPG graphics of the time. Blocky,  expressionless, slow-moving sprites. Difficult sometimes to tell what  objects are in a room.<br />
Sound: 3/10: Even though digital sound was around in other games, Space  Quest uses the internal sound card. There’s nothing special at all  about the sounds, but because it has the Space Quest theme, it gets a  3.<br />
Gameplay: 0/10: Honestly, give me the monkey who wrote the interface  and I’ll introduce him to a queue of people who want to shoot him for  making the game almost unplayable.<br />
Originality: 9/10: A very original idea, which later went on to the  comic mastery which was Roger Wilco – rivalling Monkey Island.<br />
Long-Term Interest: 1/10: After you’ve completed it, you’ll never want  to go back. Most likely, unless you’re really determined, you’ll never  get past the second (or even the first) section of the game.<br />
Overall: 3/10: Typically difficult Sierra RPG which really ruins a great idea.</p>
<p><strong>Note:</strong> This game was originally made in 1986, the VGA version was released in 1990.</p>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Star Wars</title>
		<link>http://www.bunnzy.org/games/arcade/star-wars</link>
		<comments>http://www.bunnzy.org/games/arcade/star-wars#comments</comments>
		<pubDate>Sun, 07 Jan 2007 08:33:54 +0000</pubDate>
		<dc:creator>Marrsy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/arcade/star-wars/</guid>
		<description><![CDATA[You wanna know what makes Star Wars so popular? It&#8217;s that every god-danged person on this PLANET wants a light sabre. Don&#8217;t deny it because you know it&#8217;s true! This game has no lightsabres (Jedi knight does though, so go buy that), instead it&#8217;s scope is limited to the assualt on the Death Star which [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Star Wars" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/starwars1.gif"><img alt="Star Wars" id="image363" src="http://www.bunnzy.org/wp-content/uploads/2007/01/starwars1.thumbnail.gif" /></a> <a title="Star Wars" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/starwars2.gif"><img alt="Star Wars" id="image362" src="http://www.bunnzy.org/wp-content/uploads/2007/01/starwars2.thumbnail.gif" /></a></p>
<p>You wanna know     what makes Star Wars so popular? It&#8217;s that every god-danged person on this PLANET wants a     light sabre.  Don&#8217;t deny it because you know it&#8217;s true!</p>
<p>This game has no     lightsabres (Jedi knight does though, so go buy that), instead it&#8217;s scope is limited to     the assualt on the Death Star which took place at the end of A New Hope.  Firstly you must     take on a wave of Tie Fighters (how many ships depends on the difficulty level you have it     on) and then fly down the Death Star trench to take out the exhaust port and win the day for     the rebellion.</p>
<p>Repeat this over and over and over again.</p>
<p>Visually the game is     nothing flash by todays standards (did you expect anything else?) consisting of 16 colour     vector graphics. The game is fun to play for a while but gets boring quite fast.  the main     reason that I added it here is that I have fond memories of playing this game in the     arcades, sitting in the cockpit blasting tie fighters and hearing the immortal &#8220;use the     force luke!&#8221; (you wont hear this in the PC version so don&#8217;t get your hopes     up).</p>
<p>Fun as hell the first few times you play it &#8211; providing you get it running at     the correct speed.  After that, somewhat dull.</p>
<p>But hell, i&#8217;m allowed to be     nostalgic <img src='http://www.bunnzy.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>3</slash:comments>
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		<title>Trinity</title>
		<link>http://www.bunnzy.org/games/adventure/trinity</link>
		<comments>http://www.bunnzy.org/games/adventure/trinity#comments</comments>
		<pubDate>Sun, 07 Jan 2007 01:38:27 +0000</pubDate>
		<dc:creator>bunnzy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Interactive Fiction]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/trinity/</guid>
		<description><![CDATA[Trinity is truly an epic story, starkly serious and mature throughout and, it must be said, beautiful and moving in places. You play an American tourist in London when World War 3 erupts. Through a series of events you find yourself stepping through a magical portal into a world where the real and unreal combined. [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" title="Text Only" href="http://www.bunnzy.org/wp-content/uploads/2007/01/textonly.gif"><img id="image163" alt="Text Only" src="http://www.bunnzy.org/wp-content/uploads/2007/01/textonly.thumbnail.gif" /></a></p>
<p>Trinity is truly an epic story, starkly serious and mature   throughout and, it must be said, beautiful and moving in places.</p>
<p>You play an American   tourist in London when World War 3 erupts.  Through a series of events you find yourself   stepping through a magical portal into a world where the real and unreal combined.  You will   be transported through time and space to such locations as the New Mexico desert (the plot   as a whole is about nuclear weapons).</p>
<p>The game wont appeal to everyone, some wont   understand the story and its more metaphorical parts, some will be daunted by the difficulty   of the puzzles in the game, but for everyone else <strong>Trinity</strong> will be a very rewarding   experience.</p>
<p>An adult game in the sense that it has a more mature and complicated plot   than most games, but one that is worth investing your time in if you are up to   it.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>X-Fighter</title>
		<link>http://www.bunnzy.org/games/arcade/x-fighter</link>
		<comments>http://www.bunnzy.org/games/arcade/x-fighter#comments</comments>
		<pubDate>Sun, 07 Jan 2007 01:05:03 +0000</pubDate>
		<dc:creator>bunnzy</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[Arcade]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/arcade/x-fighter/</guid>
		<description><![CDATA[Well, the aim of the game couldn’t be simpler, just shoot every ship in sight! Personally, I found the first couple of levels the hardest as I had to actually sit there and shoot all the planes, even though they insisted on flying as slow as they could, and you don’t got all that fast [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" title="X-Fighter" href="http://www.bunnzy.org/wp-content/uploads/2007/01/xf001.gif"><img id="image291" alt="X-Fighter" src="http://www.bunnzy.org/wp-content/uploads/2007/01/xf001.thumbnail.gif" /></a> <a title="X-Fighter" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/xf005.gif"><img alt="X-Fighter" id="image289" src="http://www.bunnzy.org/wp-content/uploads/2007/01/xf005.thumbnail.gif" /></a> <a title="X-Fighter" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/xf002.gif"><img alt="X-Fighter" id="image290" src="http://www.bunnzy.org/wp-content/uploads/2007/01/xf002.thumbnail.gif" /></a></p>
<p>Well, the aim   of the game couldn’t be simpler, just shoot every ship in sight!</p>
<p>Personally, I found the first couple of levels the hardest as I had to actually sit   there and shoot all the planes, even though they <strong>insisted</strong> on flying as slow as they   could, and you don’t got all that fast either.  So, as you can tell, it starts off   relatively easy.</p>
<p>The enemies that you have to shoot do change, they get   a lot smarter and also vary their movement patterns as you move up through the levels.    Enemies also have the ability to shoot back at you, and this gets more frequent as you   increase levels.  I never have gotten to the last level so I cannot say how many levels   there actually are, but as you progress up through the levels it gets very hard indeed.</p>
<p>Lovely colours to keep you happy for hours.  True, there are only four   colours, but ask yourself, do you really need more?  I thought that considering this game   was made in 1986, the graphics are rather good. <img src='http://www.bunnzy.org/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I recommend this game   as one to keep you busy for quite a while, or as a game to just load up when you have a bit   of time to spare.  It’s a gem of a game, download it and see for yourself.</p>
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