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	<title>Bunny Abandonware &#187; Sierra Quests</title>
	<atom:link href="http://www.bunnzy.org/category/collections/sierra-quests/feed" rel="self" type="application/rss+xml" />
	<link>http://www.bunnzy.org</link>
	<description>a fluffy collection of great games from yesteryear</description>
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		<title>King&#8217;s Quest</title>
		<link>http://www.bunnzy.org/games/adventure/kings-quest</link>
		<comments>http://www.bunnzy.org/games/adventure/kings-quest#comments</comments>
		<pubDate>Mon, 08 Jan 2007 09:10:56 +0000</pubDate>
		<dc:creator>SSSJJJ</dc:creator>
				<category><![CDATA[1984]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[King's Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/kings-quest/</guid>
		<description><![CDATA[When I started the game, the credits started rolling. When the credits stopped you just started playing. It isn’t before you can speak to King Edward that you know what your mission is (Getting a chest, a mirror and a shield). The story in the game is quite short and it only contains on page [...]]]></description>
			<content:encoded><![CDATA[<p><a title="King's Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/kq1.gif"><img alt="King's Quest" id="image541" src="http://www.bunnzy.org/wp-content/uploads/2007/01/kq1.thumbnail.gif" /></a> <a title="King's Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/kq2.gif"><img alt="King's Quest" id="image540" src="http://www.bunnzy.org/wp-content/uploads/2007/01/kq2.thumbnail.gif" /></a> <a title="King's Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/kq4.gif"><img alt="King's Quest" id="image539" src="http://www.bunnzy.org/wp-content/uploads/2007/01/kq4.thumbnail.gif" /></a></p>
<p>When I started     the game, the credits started rolling. When the credits stopped you just started playing. It     isn’t before you can speak to King Edward that you know what your mission is (Getting a     chest, a mirror and a shield). The story in the game is quite short and it only contains on     page of text, making it very short.</p>
<p>You start as Sir Graham, just     outside the castle and when you met King Edward, he tells you that you must go on a quest,     because King Edward is dying and if you manage to complete this quest you will inherit the     throne and also because your kingdom is weak and poor and if you get these 3 things, your     kingdom will become strong and wealthy. You have to get a magic mirror which can tell the     future, a magic shield which protects the bearer from any mortal harm and a magic treasure     chest that is always filled with gold coins. There isn’t much more of a story in this game.     A part the makers could have spent a lot more time on.</p>
<p>The graphics are     like the regular Sierra game graphics at that time (like in Space Quest 1, Leisure suit     Larry 1 and Police Quest 1). The graphics isn’t that bad even though they dent to interfere     with the game play.</p>
<p>The game play was okay, with some nice puzzles, but     like in so many Sierra games, it can become quite annoying. You can die and if you die and     haven’t saved for a long time and die, you have to go back to the old save and do all the     things you just done all over. This can be very annoying. Also there are things that try and     kill you if you enter the map where they are, and there the witch is by far most     annoying.She got me probably a dozen times. I also noticed that if you enter another screen     and there is a tree where you entered, you will get stuck in the tree and that is quite     annoying.</p>
<p>There isn’t much sound in the game, some music when you die and     when you accomplish great achievements. There isn’t much more sound or music in it.</p>
<p>This game could have been far worse than this but also a lot better. There     wasn’t really a story and you had to figure out most times what to do on yourself and there     wasn’t a real story that helped you do it. The game play was sometimes annoying, but not at     all as annoying as in games like Space Quest 1, and it was a lot easier to avoid dieing.     This is a great classic though and if you do want a classic then you should get it.</p>
<p><strong>2.5 out of 5</strong></p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Space Quest 1: The Sarien Encounter</title>
		<link>http://www.bunnzy.org/games/adventure/space-quest-the-sarien-encounter</link>
		<comments>http://www.bunnzy.org/games/adventure/space-quest-the-sarien-encounter#comments</comments>
		<pubDate>Sun, 07 Jan 2007 09:12:49 +0000</pubDate>
		<dc:creator>Diamond</dc:creator>
				<category><![CDATA[1986]]></category>
		<category><![CDATA[1990]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Space Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/space-quest-the-sarien-encounter/</guid>
		<description><![CDATA[Ah… Space Quest in the days when you could call your character whatever you liked – before you were always “Roger Wilco”. Space Quest back in the days where the emphasis was on the tricky puzzles and not the humour. Space Quest in the days of the “typical” Sierra RPG. It comes as no surprise [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Space Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq11.jpg"><img alt="Space Quest" id="image388" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq11.thumbnail.jpg" /></a> <a title="Space Quest" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq12.jpg"><img alt="Space Quest" id="image387" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq12.thumbnail.jpg" /></a></p>
<p>Ah… Space Quest in the days when you could call your character whatever  you liked – before you were always “Roger Wilco”. Space Quest back in  the days where the emphasis was on the tricky puzzles and not the  humour. Space Quest in the days of the “typical” Sierra RPG. It comes  as no surprise that Space Quest is, very much, a typical Sierra RPG of  the time.</p>
<p>For those of you who’ve seen Police Quest or Kings Quest, you’ll know  what I mean. You walk a character around the platform-style level using  the arrow keys (pressing the direction you’re already going in if you  want to stop). If you’re not close enough to things, you can’t interact  with them. That’s the graphical element of the game. The rest of the  game is all conducted in text entries you make in the form of commands  to your character (e.g. Pick up rock, kill dwarf, etc.).</p>
<p>Some people like the old-style text-RPGs and I often find them  entertaining, except for those irritating moments when there’s  something you’re SURE you can do, but you’ve got to find the right way  to express it first. Especially when you have a blinkered writer who  only puts in the entry “Look at console” rather than “Use console, use  computer, use keyboard, type, etc. etc.” assuming that everyone will  intimately know the working’s of the programmer’s mind. If they don’t,  hey – why are they playing the game?</p>
<p>During Space Quest, I found myself stuck for 10 minutes at one computer  screen trying to work out what I was supposed to do. “Push button,  press button, use button, look at button”. I tried “press switch, turn  knob, use thing” everything that I could think of to describe the  action of pushing a button. My friend suggested that since the button  is labelled “Open Door”, why not type “Push open door button”. He was  right. Then again, he failed dismally at using any of the vital  computers because he didn’t think of “look at console”.</p>
<p>Space Quest, I am convinced, was play-tested only by the people who  wrote the game. They tested whether it was physically possible to go  from start to finish – not whether it was actually possible for someone  who’d never seen the game before to complete it. Sierra also love to  make their puzzles complicated, which really doesn’t help. Nowhere is  there a handy syntax list of available commands, or any indication of  what you’re actually supposed to be doing. You just keep on trying  until you go insane, get forced to resort to a walkthrough or burst a  blood vessel after dying yet again after doing the slightest thing  wrong.</p>
<p>Did I mention the start of the game? You’re on a ship invaded by aliens  (who walk around randomly and kill you on-sight, your only warning  being that you hear footsteps, which doesn’t tell you from which  direction) which is about to blow up (you have about 10 minutes to  escape)…but you don’t know it’s about to blow up – and the only way you  can get out is to wait in a room for at least half a minute for a  wounded scientist to appear. You don’t know he’s coming, so what would  possess you to wait in a room doing nothing for half a minute if the  ship is counting down to explode?</p>
<p>Sadly, Space Quest did actually have all the ingredients for a really  great game. Sure, the interface was bad (and they didn’t get that  sorted out until Space Quest 5) and it was exceptionally complicated  and difficult, but the ideas were there…and once Sierra realised that  the humour was what made the game great, not the difficulty of the  puzzles, they were onto a winner.</p>
<p>Graphics: 5/10: Typical Sierra RPG graphics of the time. Blocky,  expressionless, slow-moving sprites. Difficult sometimes to tell what  objects are in a room.<br />
Sound: 3/10: Even though digital sound was around in other games, Space  Quest uses the internal sound card. There’s nothing special at all  about the sounds, but because it has the Space Quest theme, it gets a  3.<br />
Gameplay: 0/10: Honestly, give me the monkey who wrote the interface  and I’ll introduce him to a queue of people who want to shoot him for  making the game almost unplayable.<br />
Originality: 9/10: A very original idea, which later went on to the  comic mastery which was Roger Wilco – rivalling Monkey Island.<br />
Long-Term Interest: 1/10: After you’ve completed it, you’ll never want  to go back. Most likely, unless you’re really determined, you’ll never  get past the second (or even the first) section of the game.<br />
Overall: 3/10: Typically difficult Sierra RPG which really ruins a great idea.</p>
<p><strong>Note:</strong> This game was originally made in 1986, the VGA version was released in 1990.</p>
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		<slash:comments>2</slash:comments>
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		<title>Space Quest 2: Vohauls Revenge</title>
		<link>http://www.bunnzy.org/games/adventure/space-quest-2-vohauls-revenge</link>
		<comments>http://www.bunnzy.org/games/adventure/space-quest-2-vohauls-revenge#comments</comments>
		<pubDate>Sun, 07 Jan 2007 09:06:27 +0000</pubDate>
		<dc:creator>Diamond</dc:creator>
				<category><![CDATA[1987]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Space Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/space-quest-2-vohauls-revenge/</guid>
		<description><![CDATA[Space Quest 2 was released as quickly as possible following the success of Space Quest 1, which has been something which has always surprised me. I never got on well with the first in the series, cursing the unresponsive text-based interface and general feeling of “what AM I supposed to be doing?”. Nevertheless, I began [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Space Quest 2" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq21.jpg"><img alt="Space Quest 2" id="image385" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq21.thumbnail.jpg" /></a> <a title="Space Quest 2" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq24.jpg"><img alt="Space Quest 2" id="image384" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq24.thumbnail.jpg" /></a> <a title="Space Quest 2" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq26.jpg"><img alt="Space Quest 2" id="image383" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq26.thumbnail.jpg" /></a></p>
<p>Space Quest 2 was released as quickly as possible following the success  of Space Quest 1, which has been something which has always surprised  me. I never got on well with the first in the series, cursing the  unresponsive text-based interface and general feeling of “what AM I  supposed to be doing?”. Nevertheless, I began playing Space Quest 2  with an open mind. Which lasted for about the first 5 minutes.</p>
<p>The introduction is more impressive than in SQ1, and sees you (still  not Roger Wilco, yet…) sweeping a hangar and, when disturbed, letting  your broom fly into space (okay, the graphics of that weren’t great,  but it made me laugh. What’s that, 3rd time this week?). My heart soon  sank, however, when I saw that the same interface was back. The  graphical-movement, text-interaction interface which Sierra never quite  managed to master. The game is, in layout, just like the first – only  with a different storyline and slightly more thought-out graphics.</p>
<p>So, I thought, I’ve got to leave the hangar. First thing I did was step  onto what looks like a platform to the right…and fall off the  spacecraft to my death. Dying is usually the thing I do most frequently  in Sierra games, and it never fails to annoy me. Reload the game, this  time making sure I step EXACTLY onto the platform. Down I go into  oblivion once again. Three tries later, I’m now convinced there has to  be another way. That thing on the roof looks promising…but how do I get  there? Accidentally, I find out that I’m wearing magnetic boots and can  walk up the wall (as if walking up the wall is the first thing you’d  try). My initial hope that Sierra might at least give you an idea of  what you’re supposed to do vanishes.</p>
<p>Still, I’m at the thing on the roof and I walk across it. Nothing. I  walk back across it. Nothing. I wait on it for a few seconds. Nothing.  Cursing, I consider whether or not to call up my friend (as two heads  are better than one) when I suddenly end up in the next room. Sierra  always value large amounts of patience, despite never giving you any  indication if what you’re doing is right or wrong.</p>
<p>After that shaky start, I continue through the game without much of a  hitch. A mysterious kidnapping from an old enemy in SQ1 ends me up on a  strange planet, where I’ve managed to escape and people are looking for  me. I start to remember the horrors of SQ1’s first level and, yes, here  we are again. Killed if you get seen and left with no idea of where  you’re supposed to go or what you’re supposed to do. Oh, by the way,  there’s a concealed pit in the landing area for you to fall into and  die. Why is it there? No reason…just another thing to kill you, as if  the game wasn’t hard enough already.</p>
<p>Cursing, I eventually shut the game down and proceeded once more, this  time armed with my friend at my side (who had the walkthrough, in case  we got drastically stuck). After completing the game, getting utterly  foxed by the interface or incredibly obscure puzzles no less than five  times, I was left with the same feeling as SQ1. What a great idea – if  only Sierra had put more time into getting people who’d never seen the  game before to play it, and then look at where they got terminally  stuck and why.</p>
<p>On the plus side, SQ2 has a fair amount of humour and there are moments  when you have the great feeling of the game being challenging enough to  make you think, but not so hard that you can’t puzzle it out at  all…ever. It has its moments of that feeling far more often, but real  die-hard Space Quest fans or, for that matter, RPG players who grew up  on text-based games and know all about how to say “press the button” in  a hundred different ways until they find the right one will probably  enjoy the game a lot. If you don’t fall into the above categories,  don’t expect too much and you won’t be disappointed.</p>
<p>Graphics: 6/10: Sierra sorted the problem of clarity and it’s now  easier to tell what objects are. Other than that, the graphics are a  bit of a let down in their blocky and blobby nature.<br />
Sound: 3/10: Marginally better than the first, but still utilising the  internal sound card when there were games out there making use of wave  and midi formats. Weird.<br />
Gameplay: 2/10: Far too many frequent moments of “what am I supposed to  be doing?” and the interface just doesn’t make the game easy or  rewarding to play.<br />
Originality: 7/10: Nothing much different from the first in the series,  which was disappointing, although the Space Quest idea itself still had  a lot of aces up its sleeve.<br />
Long-Term Interest: 3/10: The funny moments might make you want to play  the game more than once to see them again, but since completing the  game itself is such an uphill struggle you may never even get that far.<br />
Overall: 4/10: Some improvements on the first, but a real let-down to the other games in the series.</p>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Space Quest 3: The Pirates of Pestulon</title>
		<link>http://www.bunnzy.org/games/adventure/space-quest-3-the-pirates-of-pestulon</link>
		<comments>http://www.bunnzy.org/games/adventure/space-quest-3-the-pirates-of-pestulon#comments</comments>
		<pubDate>Sun, 07 Jan 2007 08:58:39 +0000</pubDate>
		<dc:creator>Marrsy</dc:creator>
				<category><![CDATA[1988]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Space Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/space-quest-3-the-pirates-of-pestulon/</guid>
		<description><![CDATA[I guess before I get started I should say i&#8217;m prejudiced against Sierra adventures, in fact I have a natural dislike of any point and click adventure games in which it is possible to die (gimme Lucasarts all the way baybee!) With that said, Space Quest 3 isn&#8217;t too bad at all. The game carries [...]]]></description>
			<content:encoded><![CDATA[<p><a class="imagelink" title="Space Quest 3" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq31.jpg"><img id="image381" alt="Space Quest 3" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq31.thumbnail.jpg" /></a> <a class="imagelink" title="Space Quest 3" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq32.jpg"><img id="image380" alt="Space Quest 3" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq32.thumbnail.jpg" /></a> <a class="imagelink" title="Space Quest 3" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq34.jpg"><img id="image379" alt="Space Quest 3" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq34.thumbnail.jpg" /></a></p>
<p>I guess before I get started I should say i&#8217;m prejudiced against Sierra  adventures, in fact I have a natural dislike of any point and click  adventure games in which it is possible to die (gimme Lucasarts all the  way baybee!)</p>
<p>With that said, Space Quest 3 isn&#8217;t too bad at all.</p>
<p>The game carries on from SQ 2. Having escaped in a cryo pod from  Vohaul&#8217;s asteroid he is picked up by an automatic garbage ship.. and so  our next adventure begins.</p>
<p>SQ 3 was the first in the series to use Sierra&#8217;s AGI system, which  among other things added mouse control to the game. It makes playing  quite a bit easier now that you dont have to rely solely on cursor keys  and the parser (which is still present BTW).</p>
<p>This is the first Space Quest game that I enjoyed playing, and although  it retains many of the previous games flaws (such as an annoying habit  of killing you with little or no warning) it improves on them in many  areas.</p>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Space Quest 4: Roger Wilco and the Time Rippers</title>
		<link>http://www.bunnzy.org/games/adventure/space-quest-4-roger-wilco-and-the-time-rippers</link>
		<comments>http://www.bunnzy.org/games/adventure/space-quest-4-roger-wilco-and-the-time-rippers#comments</comments>
		<pubDate>Sun, 07 Jan 2007 08:48:40 +0000</pubDate>
		<dc:creator>paully</dc:creator>
				<category><![CDATA[1990]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Space Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/space-quest-4-roger-wilco-and-the-time-rippers/</guid>
		<description><![CDATA[I remember I helped my sister buy a computer for the business that her and her husband ran. It was a top of the line 486 with 16mb ram, and a CD player&#8230; yes can you believe it, it had a CD player.. and this was no wimpy sx system but a dx. That system [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Space Quest 4" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq41.jpg"><img alt="Space Quest 4" id="image377" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq41.thumbnail.jpg" /></a> <a title="Space Quest 4" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq42.jpg"><img alt="Space Quest 4" id="image376" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq42.thumbnail.jpg" /></a> <a title="Space Quest 4" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq43.jpg"><img alt="Space Quest 4" id="image375" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq43.thumbnail.jpg" /></a></p>
<p>I remember I helped my sister buy a computer for the business that her and her husband ran. It     was a top of the line 486 with 16mb ram, and a CD player&#8230; yes can you believe it, it had a     CD player.. and this was no wimpy sx system but a dx. That system rocked. At the same time     they bought that computer I got my very first CD-ROM game. Space quest 4.</p>
<p>This game     was not only sweet on the graphics, but the thing would talk to you. It had voice I kid you     not, real life voice on it. I remember playing this game for hours. It was funny, it was     neat to look at, and did I mention it talked to you? Well about a month ago my granddad     in-law gave me the full collection of space quest games he found in a bargain bin. First     game I went to on that was space quest 4, and would I be disappointed after all these years,     and after all this advancement in games? No way. The game is still very cartoon like, and     still very funny. There are easy puzzles in it, there are hard puzzles in it. If you are a     space quest fan you will especially like the little sequence where you travel back to space     quest one and play on the old EGA graphics.</p>
<p>The point and click is easy to use, and     the only draw back with the voice is that the narrator does get a little annoying after     telling you for the tenth time that you can&#8217;t click there. The death sequences are fun to     go through, and the story is up to space quest standards.</p>
<p>I have played all space     quest games many times now and this one is still my favorite of all of them. You will not be     disappointed on this. And though this download may not have the voice (don&#8217;t know if it     does or not) you will still laugh at this game. And another thing that makes it great is     that any one of any age can play it. Nothing crude nothing obscene just good clean fun.</p>
<p>I give this game a four out of five on the paully scale.</p>
<p><a title="Space Quest 4" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq44.jpg"><img alt="Space Quest 4" id="image374" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq44.thumbnail.jpg" /></a> <a title="Space Quest 4" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq45.jpg"><img alt="Space Quest 4" id="image373" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq45.thumbnail.jpg" /></a> <a title="Space Quest 4" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq46.jpg"><img alt="Space Quest 4" id="image372" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq46.thumbnail.jpg" /></a></p>
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		<slash:comments>3</slash:comments>
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		<title>Space Quest 5: The Next Mutation</title>
		<link>http://www.bunnzy.org/games/adventure/space-quest-5-the-next-mutation</link>
		<comments>http://www.bunnzy.org/games/adventure/space-quest-5-the-next-mutation#comments</comments>
		<pubDate>Sun, 07 Jan 2007 08:41:11 +0000</pubDate>
		<dc:creator>Marrsy</dc:creator>
				<category><![CDATA[1993]]></category>
		<category><![CDATA[Adventure]]></category>
		<category><![CDATA[Space Quest]]></category>

		<guid isPermaLink="false">http://www.bunnzy.org/games/adventure/space-quest-5-the-next-mutation/</guid>
		<description><![CDATA[After his adventures through time in SQ4, Roger Wilco is back as a cadet in StarFleet Academy (Star Trek spoof alert eh?). This is by far my favourite game in the series, the graphics are great, the humour is not too subtle, but not too in your face (for the most part anyway) and I [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Space Quest 5" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq51.jpg"><img alt="Space Quest 5" id="image370" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq51.thumbnail.jpg" /></a> <a title="Space Quest 5" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq52.jpg"><img alt="Space Quest 5" id="image369" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq52.thumbnail.jpg" /></a> <a title="Space Quest 5" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq53.jpg"><img alt="Space Quest 5" id="image368" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq53.thumbnail.jpg" /></a></p>
<p>After his adventures through time in SQ4, Roger Wilco is     back as a cadet in StarFleet Academy (Star Trek spoof alert eh?).</p>
<p>This is by far my     favourite game in the series, the graphics are great, the humour is not too subtle, but not     too in your face (for the most part anyway) and I loved piloting the star ship &#8211; a great     idea IMO.</p>
<p>I do have a few gripes though, the humour can be a little groan inducing at     times (Captain Quirk&#8230; riiiight) and some of the arcade sequences are tiresome.</p>
<p>A     great adventure game IMO, but suffering from the same flaws that I associate with most     Sierra adventure games.</p>
<p>Get it.</p>
<p><a title="Space Quest 5" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq54.jpg"><img alt="Space Quest 5" id="image367" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq54.thumbnail.jpg" /></a> <a title="Space Quest 5" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq55.jpg"><img alt="Space Quest 5" id="image366" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq55.thumbnail.jpg" /></a> <a title="Space Quest 5" class="imagelink" href="http://www.bunnzy.org/wp-content/uploads/2007/01/sq56.jpg"><img alt="Space Quest 5" id="image365" src="http://www.bunnzy.org/wp-content/uploads/2007/01/sq56.thumbnail.jpg" /></a></p>
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