Bunny Abandonware

Welcome! We scour old closets, mouldy floppy discs, and the darkest tubes of the internet for the best of the best games in the galaxy, and we exhibit them here, so you can get them down into your hot little hard drives, for you to experience and enjoy some genuine gaming history!

9 March 2008


 in 1990,Arcade,Simulation — hexie

Broderbund Software Stunts Main Menu

Stunts, possibly a game every oldgamer knows. Its about racing, stunting and designing your own stunt tracks. That is probably the most interesting bit in the game, creating your own tracks and let others race it and laugh about their mistakes. I’ve played this game a million times, together with friends or your brother, or anyone. I started out with this game on our XT, it already run on that pretty well, but it went ofcourse a lot better when we had our 286. Nowadays it runs like a charm on DosBOX and you dont need a very powerful computer either. There are lots of supported graphic modes, Hercules, CGA, EGA, MCGA 256-color and Tandy. Same goes for the sound, PC Speaker, Adlib and Roland MT-32. Although the sound isnt too interesting, you have to do it from the gameplay.

The graphics are in 3D polygon style, no sprites are being used, apart from the dashboard view, so everything is “true” 3D. The viewing range limit is maybe a bit too near, so you have to react pretty fast when a sharp corner is coming up, or the road is blocked with .. uhm .. blocks. They seam to just pop into view, it can frustrate once in a while.

There are two different race types, race against an opponent or race against the clock. Racing against an opponent is always a computer player, so its never with two people. Thats something I think lacks in the game, playing against a human opponent, it would be awesome if you could race with two players, or with more players networked. Its really a bit you miss when you play it a while. The computer players are ranging in AI from newbie till professional, allthough you can win on some tracks pretty easily from the pro AI player. The AI makes a lot of driving errors and you can easily take advantage over that. Yes, a human is more clever than the AI most of the time. So you usually and up being the first one to finish, when the AI decided to run into a blockade and crash. It makes you giggle though and you think .. “What a stupid error to make”. Racing against time is the other option and that is more fun when you’re playing in turns with a friend, just to see who is better on one of the default tracks or on the self made ones.

Editor Bunnzy Track Take a car

When you go for a race, you can choose from a variety of different cars, theres a Ferrari, a few Lamborghinis, a few Porsches, a Jaguar, an Audi, a Lancia and a few others, like an F1 racing car. If you’re racing against the newbie AI, give him the F1, for hilarious fun 😉 And you can choose your favorite color. All the cars have a different dashboard view and different drive styles.

Yeah, you heard it right, self made tracks. The game comes with a fairly simple editor, to make your own tracks. You can choose from a variety of pre-made objects, roads, bendy roads, muddy roads, icey roads, bridges, jumps, loopings, scenery, etc, and place them in one of the few different landscapes. You can make super short tracks or highly complex circuits and you can then use them in both the racing against opponents and racing against time game modes. The AI always knows the shortest route though, so when you’re making multiple branched tracks, then the AI is always the most clever one in finding the right route to the finish. But when racing against time with your friends, you’re always in for a good laugh when your friend takes the long route, or the difficult one when there is an easy road till the finish. Fun guaranteed.

Fasten your seatbelt I Rock Burnie Rubber

Overall a pretty fun game, it will last forever when you’re playing in turns with friends and make the oddest and wierdest routes and going for the best time. Already told you the goods and the bads of the AI, so you can judge that for yourself, but I hardly used that racing option. The music is only available in the menus, so you only hear “exciting” racing sounds while driving and I think the MT-32 racing sounds arent too bad either. Its just that every car sounds alike, theres no difference in sound between an Audi Quattro or the F1 car. But thats not something thats very important in this game. The track editor is probably the best thing in the game and if it wasnt there, then it probably would be the most boring game ever. But for this one, two thumbs up!

Related Links

  • MobyGames: Stunts
    Read all about it on MobyGames.
  • Wikipedia: Stunts
    Read all about it on Wikipedia.
  • Abandonia
    Stunts Review
  • ZakStunts
    A site dedicated to the world of Stunts. ZakStunts has annual Stunts competitions, a wiki, downloads, FAQ, tonnes of great information.


  • Published by: Broderbund Software
  • Designed by: Distinctive Software Incorporated

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Size: 1087kb (4 min on 56k dial-up)


13 February 2008

dgVoodoo v1.50 Beta2

 in Applications — hexie

This application will let you run 3Dfx Glide API games on any 3D Accelerator, it works with DOS and Windows Glide games and you can set a million of settings, even set the Glide game to use an alternative resolution, widescreen is supported and so is 32 bit modes. This wrapper is not perfect, so graphical bugs can happen, like wrong textures on objects and wrong fonts displaying. I’ve tested this application with Carmageddon 2 on Windows XP and a GeForce 8600GT 512MB and it works reasonably well. Read the manual included with this application, to check how to get it working.

Related Links

dgVoodoo v1.50 Beta2

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Size: 360kb (2 min on 56k dial-up)

22 January 2008


 in 1989,Educational — hexie

Cartooners - Title VGA Cartooners - Main VGA Cartooners - Movie Lost

This is another one of my bought ‘games’. Its not really a game, its more of an educational application. In Cartooners its all about making cartoons. There are no real game elements in this application, its just letting your creativity flow.

When you start Cartooners, you get into the main menu where you can choose a couple of options. Look, Play, Create and Quit.

Cartooners - Movie Magic Trick Cartooners - Movie Bunny Abandonware Rocks VGA Cartooners - Title CGA
In ‘Look’ you are at the theatre, you can click on the tickets to play a short movie. The movies already listed are the default movies which came with the application. These movies show off what you can do with the software.

‘Play’ is about the same as the ‘Look’ option, however when the movie ends when you just watched one, you dont return to the theatre, but you stay in the editor where you can edit the movie and add bits.

Cartooners - Editor Blank Cartooners - Editor Scene Selection Cartooners - Editor Graveyard

‘Create’ is the most interesting option, here you can do whatever comes to mind, to make the ultimate cartoon. When you start ‘Create’, you’ll start in a blank screen where you can start making your cartoon. First of all you can load scenes. The scenes can be anything from the default list, but you can also load your own pictures, saved from LBM files. I just loaded the ‘graveyard’ setting and added a bunny to the scene. You can place the bunny everywhere in the scene, but it makes the most sense when you put him/her on the ground. You can set it just far right, one pixel away from the border and you can make it ‘Act’. For instance, you can make the Bunny hop into the view. Then press record and it starts recording frame for frame in (faster than) real time. When it has hopped past from right to left and off the screen, you can slide the frame marker back to the beginning and press play. Now you see the bunny hop from right to left, your first cartoon has been made! To add music go back to the first frame and select a tune from the ‘Music’ menu. Select the ‘spooky’ music and press record again until your bunny has hopped out of the screen again. Now when you slide the frame marker back again and press play, your cartoon will play with spooky music playing 😉 This is just an example of what you can do with Cartooners.

Cartooners - Editor Graveyard Bunny Cartooners - Editor Graveyard Bunny Hop Cartooners - Editor Graveyard Music

There are lots and lots more actors to play around with, that can do (act) different things, like dancing and flying and landing and walk and move in all sorts of ways. You can load more than one scene, switch scenes as you go, add sound effects and music, work in multiple layers and add scenes and actors of your own. Speech and exclamation balloons help you with clearing up things. Its just a program to let your creativity run wild.

Its lots of fun making your own cartoons, but its too bad you cant add digital effects and the program only supports LBM files. However the program does support CGA, EGA, VGA, Tandy and various soundcards: Adlib, CMS Gameblaster, Roland MT-32, PC Speaker and Tandy.

It will keep you entertained for a while, but it wont last long anymore these days.

Cartooners - Movie Bunny Abandonware Rocks CGA

Related Links


  • Published by: Electronic Arts
  • Designed by: ITDA

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Size: 592kb (2 min on 56k dial-up)

15 January 2008

World Class Leader Board

 in 1988,Sports — hexie

Aah Golf .. Whats more fun than being outside slamming your ball with a stick ? Being inside slamming your ball with a stick! This game brings back so many memories of playing on my uncles computer, XT, Hercules Monochrome, Amber colored screen. Aah memories ..

WCLB - Title (EGA) WCLB - Score Board WCLB - Course EGA - 1

Before we’re getting into nostalgia, lets talk about this golfing game. Its actually my first experience into the sport and golf genre on the pc. It was just fun going through the golf courses with a couple of friends, going in turns, trying to get as low as possible under par. Well usually it was just trying to get as low as possible with the points, because we never made it under par. Only with luck. Yes, this is another multiplayer game on the same computer, also known as Hot Seat. But at that time that term wasnt invented yet. So we just went in turns and hit our balls 😉

In the game you can choose three different difficulties, ranging from kids until pro. Actually I never recognized any difference in difficulty between those three settings, but perhaps I could be wrong. Next you can choose the number of holes you like to play, 18, 36, 54 or 72. Well, when you’re playing with four people, you could be playing a single game for hours and hours if you play all the 72 holes. Its already playing for hours when you’re playing single player. So I usually just pick playing 18 holes. Its just enough for a quick game.

WCLB - Course EGA - 7 WCLB - Course EGA - 3 WCLB - Course EGA - 6

You usually try to get under par, or if that doesnt work, on par. If even that doesnt work, we’ll just keep on playing until you’re so embarrased that you stop playing all together. You have a number of wood and iron sticks to choose from, then just whack the ball into the right direction. Well you obviously have to counter balance for the wind speed, or your ball will fly off the screen, into the trees, the rough, the bunker or into the water. If you keep your ball onto the fairway, everything will be okay and you got your game under or on par. The lower your score, the better you do!

The graphics are limited to 16 colors EGA in a resolution of 320×200. I think it just looks reasonable for a 1988 game, although theres not too much detail. Maybe its just good, to keep a clear look onto the ball into the field. Its also possible to play the game in 4 color CGA and then it will use two palettes. The cyan/purple/white/black scheme for the menus, green/red/brown/blue scheme for in-game. Just like a Sierra AGI adventure. Its looking very retro, and I just love to play it that way. When the game is ‘rendering’ the golf course, you see it getting drawed. Layer for layer, and trees are getting added as the last layer. On an XT it takes a while to draw, although I found that fascinating. On DosBox, you still see it getting drawed, although its much faster than on a real old computer 😉 I think its nice to watch that. It does that with every ‘scene’ though, so every view has to be re-rendered. For some, annoying as heck, for me, kinda nostalgic. I just love it.

WCLB - Title (CGA) WCLB - Players WCLB - Course CGA

The sound is pretty awesome for its time. It was one of the very first PC games actually playing digital sound effects and speech over the PC Speaker. They called the technology RealSound. When you start the game and you’re in the main screen, you hear birds singing. When you start the game and you’re actually in the game, you’ll hear crickets chirping randomly and when you’re playing on a course with water surrounding it, you will hear frogs croaking at random times. It really sets the mood. When you’re playing the game and hitting the ball just right and it lands on the fairway, you’ll hear the reporter making remarks. Although the reporters vocabulary is somewhat limited, its still nice for a game that old. Try hitting the ball into the water, I love it when the ball disappears and you’ll hear a splash 🙂 The sounds are making this game definately a great game. Because most the games and applications at that time were limited at making the pc speaker just beep one voice at a time, this game sets the golfing mood so much better with the digital sounds! When you’re putting your ball, and put it right into the hole, you will hear a public applause. Even though you dont see any people surrounding you. They must be your imaginary friends 😉

WCLB - Course CGA - 2 WCLB - Course CGA - 3 WCLB - Course EGA - 2

This game is just about winning and stragically choosing your sticks and checking the wind speed and slamming the ball at the right speed and angle. Do it alone or do it with friends. Its more fun with friends anyhow. Its a good laugh garantueed. Just having fun with this fairly easy golfing game. It will keep you entertained, but the longer the games get, the sooner you will go bored. Its nice for a change, but not for playing hours and hours at a time.

Related Links

World Class Leader Board

  • Published by: Access Software, Inc.
  • Designed by: Access Software, Inc.

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Size: 461kb (2 min on 56k dial-up)

13 January 2008

Introducing Hexie to you

 in News — hexie

Hey everybody, I welcome you to me on this website. I can now write complete reviews too of games, so you will see some of my writings soon. The first review is already there and thats the review of Lotus – The Ultimate Challenge For PC.

Lets talk about my history. I had my first internet connection established in 1996, when we were still using 115k2 serial cable modems overhere in The Netherlands. After looking around on the web for a while I tried to login into IRC for the first time. As a newbie as I was at that particular time I tried to login through the web browser, which obviously didnt work. At some point in time I managed to get onto EFnet, IRC and looked for abandonware channels. At that time abandonware wasnt invented yet, so I was looking for people sharing the same interest in old games. I ended up in a channel called #1980warez. After bumming around in there for some time I started to use my ftp, xdcc and finally fserver powers. When the channel became less and less interesting I went on in 1997 to #adventurewarez, with ArChiS leading the place and finally to good old #oldgames, where I still remain.

I came into contact with Bunnzy in 2001, although she claimes it was much earlier. I dont remember really. I always thought it was 2001. Anyhow, we know each other for quite a while now and I recently told her I wanted to start my own abandonware site and didnt want to suck at it. So she offered me her help or I could join Bunny Abandonware instead. Easy choice really, I’ll just join up with her 😉 We already share the same domain and webspace, so this is a logical step further.

Anyhow, I hope you enjoy my reviews as I will probably release a few more soon onto this website. We’ll keep Bunny Abandonware running in 2008 as well!

I salute you!

– Hexie

Lotus – The Ultimate Challenge For PC

 in 1993,Arcade — hexie

Lotus - Title Screen Lotus - Digital Video Lotus - Mountain road

The third incarnation in the Lotus series, but this one was the first appearing on the PC platform. The first two episodes where available on Commodore Amiga and a various of other platforms. This game is really one of the ultimate racing games on the PC. I remembered playing it on my friends Amiga 500, where its name was Lotus III – The Ultimate Challenge. The fabulous music and the engine noises, it was all great. So I was kind of excited when it first came out on the PC, even so excited because I bought it. It came on one 1.44MB floppy and was playable from the 286 and on. And its still playable on nowadays computers, so the timing was good in this game. The game was copy protected with a spinning wheel. Matching helmets.

In this game you can choose from three different cars, all Lotuses for some reason 😉 The Lotus Esprit S4, the Lotus Elan and the M200 concept car. All I wanted to drive was the Lotus Esprit, because it was one of my favorite cars at that particular moment in time. If I ever can get my paws on a real Lotus Esprit, I would certainly go for it! As long as I can fit behind the wheel, cos thats a little problem when you’re 6’9. Anyhow, back to the game. Theres not much of a story to tell, its just an arcade racer, but its great great fun, especially when you’re with two people. Yes, you can drive with two people on one computer. It gets a little crowdy behind the keyboard, but its fun nonetheless.

You can drive a couple of presetted circuits, they all take place in various enviroments, one on the highway, the forest, the desert, at night, on a road with a lot of roadworks, the mountains a la testdrive, windy roads, snowy roads, you can even race in the future. Every enviroment has its own set of unique properties, for example, racing in the future has highspeed roads, if you drive on them, you’ll get automatically boosted to the topspeed, however its hard to slowdown on that part of the road, so you have to dodge cars once in a while. On the normal roads you can ride into beams of light flickering across the road, those will get you to a complete halt if you drive into them. Every enviroment has its unique set of properties which will get you fascinated. Its a nice addition to sucha fine arcade racer.

Lotus - Two player split screen Lotus - Racing in the Winter themed enviroment Lotus - Select A Car

Besides racing presetted circuits, you can start making your own as well! This game features a very easy and simple editor, its so easy anyone can do it. Its called RECS and that stands for Racing Enviroment Constuction System. They claim it can produce up to 5 trillion different racing experiences, I didnt try them all, but its nice to fiddle around with it. If you set your racing mode to RECS, you’ll get a list of tracks, to fill in a code to create a game, nine to be exact. You can enter a 9 character code and a 2 digit difficultiness, or go to the editor and fiddle around with the graphical bars. So I always just thought up random words to fill in and play those. Hilarious at times, definately when playing with two people.

The music on the Amiga was fabulous as I said before, the PC version is a little bit less interesting, but a wide broad of soundboards are supported. You can choose (if you have the hardware ofcourse) between PC Speaker (standard), Adlib, Soundblaster and Roland MT-32. The last two ones are the most interesting, although you might choose the Soundblaster instead. The SB included several digitalized sound effects, like howling winds on the windy roads. Its a nice addition, however it would’ve been more fun if they just did it all digitized just like on the Amiga. The musics are interesting, but you might just listen to the engine sounds when playing the game, because you really miss those when playing the game just listening to the music. The music gets set on repeat too, so it will drive you mad after some time of playing long tracks / circuits. The Roland MT-32 music is very nicely done, but it just uses the standard instruments, they didnt make their own. It would sound much better if they did that instead. The sound effects on the MT-32 arent very interesting, better use the Soundblaster for that. The PC Speaker is highly irritating with the bleepy music, but still, nicely done for the one voice PC Speaker ..

The graphics are pretty. Pretty as in VGA 256 color 320×200. I think it looks better on PC than on Amiga. Its also the only graphical mode supported by the game. CGA, EGA, Hercules owners were out of luck. The game itself was in 3D, created with sprites, there were no 3D accelerators in 1993, so even Michelle can play it.

Lotus - Lotus Esprit S4 Lotus - Menu Lotus - Lots of snow.

Multiplayer is limited to two players on the same computer. The screen will get horizontal divided and you have to fiddle around with who is who. Its not very clear to see when you’re both driving the same car. The keyboard is supported for two players, but if you have a joystick, it works with that as well. I prefer the keyboard. RECS works with two players too, so its fun just thinking up random words and driving those random tracks 😉

Lotus - Title screen Lotus - Future speed killers. Lotus - Mountain roads

Are there any weaknesses in the game ? Apart from the things I already mentioned with the music and seeing who is who in two player mode, not much. Not much at all. I cant really think up any. Its a great game and still playable on modern computers. No, this game will keep you entertained for quite a while. Its highly playable on DosBox, lots of fun with two people on one computer and playing random thought-up tracks and circuits!

The guys who made the PC game conversion are: Cygnus Software Ltd.

Related Links

Lotus – The Ultimate Challenge For PC

  • Published by: Gremlin Graphics Software Ltd.
  • Designed by: Magnetic Fields Software Design Ltd.

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Size: 1113kb (4 min on 56k dial-up)