Bunny Abandonware

10 January 2007

Treasure Island Dizzy

 in 1986,Dizzy Series,Platform — bunnzy

This game has not been reviewed yet, would you like to write a review? If so then contact us!

Related Links

Treasure Island Dizzy

Download Now »

Size: 2375kb (8 min on 56k dial-up)

Resources

Dyna Blaster

 in 1992,Arcade,Puzzle — Marrsy

Dyna Blaster Dyna Blaster

A very addictive action/puzzle hybrid with a low learning curve and tons of playability. The plot is not important (kill the big baddie, rescue the girl), just fight your way through a series of mazes, dropping timed bombs to clear out all the monsters. As you progress through the game you will get powerups which will at the very least make your bombs more powerful.

The single player game is good, the multiplayer game is great. Compete against friends trying to blow eachother up (tricking them into walking into an explosion is always the most fun ;) ).

All in all a very simple, but very addictive way to waste a few hours :)

Related Links

Dyna Blaster

  • Designed by: Hudsonsoft

Download Now »

Size: 419kb (2 min on 56k dial-up)

Resources

Ecco the Dolphin

 in 1993,Adventure — gord

Ecco the Dolphin Ecco the Dolphin

This game is quite unique if you ask me, you play as a dolphin, not a dolphin that has a gun, not a dolphin that can fly or walk on land, just a dolphin that happens to be in the right place at the right time.

You are Ecco (yes that’s Ecco not Echo) and you lose the rest of your pod in a freak storm, you must literally travel the world and time and space to get them back. Yes I know this sounds a little cheesy but it is done in such as way as to grab you in and you get engrossed in this game.

The controls can be a little hard to get used to as you are a dolphin swimming in water, and thus you do have a small turning circle, but once you get it sorted you can be as elegant as the dolphins themselves :) .

This game is beautifully done, from the opening sequence to the amazing music that flows through the game almost seamlessly, if your looking for a game that isn’t just another action game, and will take you in for days if not weeks then this is the game for you.

Personally I enjoy Ecco the Dolphin 2: the Tides of Time, but that was rather large in size and I’m sure you can get it from many other places. Nether the less you should play the first in the series first, if just to get acquainted with the amazing storyline and the characters that are involved with this game :) if I gave out rankings to the games I reviews for this place I would give it 10/10 but alas I don’t so I’ll just give it a cookie ;)

Related Links

Ecco the Dolphin

  • Published by: Sega
  • Designed by: Novotrade International

Download Now »

Size: 530kb (2 min on 56k dial-up)

Resources

EGA Trek: The Mongol Invasion

 in 1992,Strategy — bunnzy

Warning: One of the best games ever made.

EGA Trek EGA Trek EGA Trek

Woohoo!! I looked all day for this game, and finally found it. I went and asked my cousin, and thankfully he remembered the name. EGA Trek – a completely cool clone of a very early Star Trek game, but better than any of the Star Trek games I’ve ever tried (which is near to about 0 or 2, so that might not say much). But yes, this was and continues to be a great game, I played it for years when it came out. Admittedly when you look at it and have a go you might get put off, but once you get the hang of it and start to really get into it, you’ll find you get hooked.

Basically there are evil Mongols in the galaxy, and your job is to travel around the sectors and exterminate the lot. The Mongols pose a threat to the Union (yeah a take off of that wonderful phenomenon that we call Star Trek). Yeah it sounds rather fun and easy, but it’s not that easy. There are many complications that come with exterminating Mongols ;) .

You are a pretty little yellow ship, and you can see yourself on the lovely blue grid. The Mongol ships are blue, green or red or a variety of colours really, the different colours sybmolise different ships that would therefore have different strengths. There are Mongol bases you can find, and it’s a good idea to kill these, as it will prevent more Mongols threatening your existence. Also in addition to Mongols, there are Vandals. They fly around in very cool looking ships, but you also want to kill them, because they are evil too ;)

There are also really cool things in the galaxy of sectors though, like planets and friendly ships and space bases, where you can repair and restock your supplies and your fuel – you do not want to run out of fuel while saving the galaxy! (I’m getting Tradewars déj� vu). There are stars, but beware the novas and black holes. The friendly bases or ships might send out distress calls, which you can go and save them and be the hero.

I managed to save the galaxy on the first three difficulty settings, but there are five. And they get VERY hard – trust me.

EGA Trek EGA Trek EGA Trek

You’ll need something to slow down your computer when playing this game, see our Utilities page in the menu for a variety of slow down utilities that can be used. Marrsy would recommend Turbo ;) . But other than that, because this is a text-based interface, it runs in CGA and VGA and runs fine on old and new computers.

There is a deluxe version of this game, but I heard that it is no different to the shareware version besides some annoying screen (I don’t remember finding anything annoying so this could be the deluxe?). I give this game a 10/10 for addiction, I honestly played it for years and years until my computer got the Junkie virus and died *sniff* so its great to have it again! Download and have a play, it kicks some serious arse.

Related Links

  • MobyGames: EGA Trek: The Mongol Invasion
    Read all about it on MobyGames.
  • Wikipedia: EGA Trek: The Mongol Invasion
    Read all about it on Wikipedia.
  • Official EGA Trek Site
    This is the official page of EGA Trek, explains a bit about the game. There are some screenshots, and a link back to the home page to see the other games that Nels Anderson has made. Some of you might remember Shooting Gallery, I was rather suprised to find that was made by the same designer. Nels Anderson has made a few very cool games, definately support him and check them out. You can purchase the full version.
  • Classic Gaming - Game of the Week
    I just wanted to prove how cool this game is, so when I just did a search for it, it showed it was 'Game of the Week' over on classicgaming.com. How cool is that? :D

EGA Trek: The Mongol Invasion

  • Designed by: Nels Anderson

Download Now »

Size: 128kb (1 mins on 56k dial-up)

Resources

Elevator

 in 1986,Platform — bunnzy

Elevator Elevator

I was looking through my old games collection, wondering what game to review when this one popped up. I just had to add it to the site! This game is a total classic.

I laughed when I found out who designed it. There is a guy here at work called David Bayliss, but I’m sure he’s no relation. David Bayliss ran a one-man company called Wordworks, him being the one man in it. Wordworks has only released two freeware titles that I am aware of – Elevator and X-Fighter.

Anyhoo, seeing as I am reviewing the game, I should actually talk about the game! This game is great. By looking at the title of the name “Elevator” you can safely assume this game has an elevator in it. It sure does, in fact it’s all about elevators.

You are this cute little dude, who has to ride the elevators around the level and collect all the bags of gold. Once you have done that you can go onto the next level. Seems easy you say? It is no way near as easy as it seems. Timing is critical, those lifts get faster and it gets harder and harder. As with all old games the character isn’t nice and responsive like they are in modern games, you need to use pure skill. One slip and ‘ahhhhhhhhh’ down the elevator shaft you fall. You only get so many lives, so it pays to ration them.

The graphics aren’t all that bad, just what you would expect from an older game – yellow red and green gracing the screen. However, the colours do suit the simplicity of the game, and are not hard on the eyes. They are quite good.

This game is excellent. You really should give it a whirl, and see if you have the pure skill required. I really I do recommend it to all lovers of the old platform games, especially if you enjoyed Lode Runner and Jumpman!

Related Links

Elevator

  • Designed by: David Bayliss
  • Published by: Wordworks

Download Now »

Size: 24kb (1 mins on 56k dial-up)

Elite

 in 1987,Role Playing (RPG) — Marrsy

Elite Elite Elite

Command your Cobra space ship in a fantastic voyage of discovery and adventure, a supreme test of your combat, navigational and entrepreneurial skills.

Trade between countless planets, using the proceeds to equip your ship with heat-seeking missiles, beam lasers and other weapons – corporate states can be approached without risk, but unruly anarchies may be swarming with space pirates.

Black market trading can be lucrative but could result in skirmishes with local police and a price on your head!

However you make your money, by fair means or foul, you must blast onwards through space annihilating pirate ships and hostile aliens as you strive to earn your reputation as one of the Elite!

The following statement is by no means an exageration, or solely my opinion:

Elite is quite possibly the best game ever created, a masterpiece of design and gameplay.

While the game is immense (remember that word!) the concept is simple: you are a freelance space pilot… that’s it! The game has 8 galaxies to explore, each containing approximately 500 unique planets. You can be a choose to be a trader and ferry goods between worlds, or a pirate who attacks ships and takes their cargo. Or a bounty hunter, or an asteroid miner or… you get the idea ;) Earn money, upgrade your ship, undertake missions, maybe even go after the evil Thargoids (the big bad aliens in the game). What you do is entirely up to you.

Elite Elite

Emulation fans may want to try out the original BBC Micro version of the game, or the Archimedes version – regarded by many (myself included) as the best version. Or if you’d rather stick to the PC version then get a copy of Elite +, the remake that has updated graphics and sound.

This game truly is a classic, two thumbs and a leg up!

Elite Elite Elite

Related Links

  • MobyGames: Elite
    Read all about it on MobyGames.
  • Wikipedia: Elite
    Read all about it on Wikipedia.
  • Ian Bell's Elite Pages
    Ian Bell (along with David Braben) are responsible for the original elite. From his page you can get downloads of every official version ever made along with tons of information.
  • Frontier Developments
    David Braben's development company. Here you can find inormation on Elite and it's sequels (Frontier and First Encounters) as well as the upcoming Elite IV. You'll also find he's done other games you will know and love (psssst Rollercoaster Tycoon).
  • The Elite Club
    The Elite Club is a project which aims to bring new life to the Elite series of games, particularly Frontier and First Encounters - in advance of the release of Elite 4. Despite it being many years since their release, there is still a great deal of interest in them, confirmed by the number of mails we at Frontier Developments received following the original Elite Club announcement. The idea is to allow people to freely download the games as shareware, and also allow people to access the source code and legitimately update the games - bringing them up to date with current technology. We also hope that the creators of some of the Elite/Frontier tribute games will join the Club, as this will provide a support network for developers, and also allow these games to be set in the Elite universe.
  • Elite - The New Kind
    Reverse engineered version of the BBC game, rewritten in C with better graphics for the PC.
  • Jades.org
    Great Elite related site

Elite

  • Designed by: Realtime Games
  • Published by: Firebird

Download Now »

Size: 49kb (1 mins on 56k dial-up)

Resources

Eye of Horus

 in 1989,Platform — bunnzy

Eye of Horus

Eye of Horus is an excellent platform game. I remember my mum buying it for me when it first come out – this was the only game we every bought when we were young, and I think it was a worthwhile purchase. I remember copying it for my friends! (Wow, I was a warez freak and never knew it :O.. hell, I wasn’t even 10 years old, how was I supposed to know!).

I have included an excerpt from the manual to better explain the story line of the game (it’s a pretty powerful and beautiful one you see):

The story, chiseled in stone, is about a once powerful king names Osiris. Osiris was a benevolent King, loved by all – except for one: his half-brother, Set. Set tricked Osiris into lying in a chest. Set then nailed the chest shut and sent it down the Nile, hoping to end his brother’s life.

But just as the captive Osiris was about to breathe his last breaths, his beautiful wife the legendary Isis found the chest with her dying king. In the joy of their reunion they conceived a son whose name was Horus. Osiris never lived to see his son – for he died in Isis’s arms. She ried to hide his body, for fear that Set would find it. But to no avail… Set did find it. And he tore the corpse into seven pieces, scattering them throughout the tomb. Now it is well known that a soul can not lie in peace unless his orpse is whole and properly placed in its arcophagus. Even his loved ones are unable to est until his body has been restored.

And so it is that neither Osiris, nor his family – Isis and Horus – is depicted on the final aintings inside the labyrinth. And not until orus reclaims the scattered bones, returns them to the sarcophagus and defeats the evil Set, will Osiris and his family reclaim their rightful place on the eternal sandstone of the burial chamber.

The unfinished legend is now up to Horus. And up to you.

Eye of Horus Eye of Horus

So it’s your task to journey around the pyramid. One cool thing about this game is that as shaman, you have the ability to transform into a bird at by pressing the upward arrow key. This ability allows you collect items that are out of reach, and also avoid many of the dangers. That was one thing I noticed about this game, a great variety of dangers.

To get the real understanding of this game you have to play it. It’s a lot of fun, and a great challenge. Might take a while to understand the order of things and they way you have to do them, but I thoroughly enjoyed it :)

Related Links

Eye of Horus

  • Designed by: Denton Design
  • Published by: Logotron, Mindscape

Download Now »

Size: 154kb (1 mins on 56k dial-up)

Resources

Feud

 in 1987,Action — Marrsy

Feud Feud Feud

No one knows ‘ow long they have been ‘ere; even old Albert don’t recall ‘em comin’an”e reckons ‘e might he over ‘undredt. We didn’t mind when they kept themselves to themselves. I mean all we wants is a bit o’piece an’ quiet an’ leave to go about our business. We’re simlple folk ‘ere in Little Dullford and we can’t be don’ with magic an’ spells. I never did ‘old with folk meddlin’ in things best left alone. We’d see ‘em o’course; in the forest pickin’ toadstools an’ suchlike, or p’raps one would pop into Tubby Hieke’s shop for ‘erbs an’ stuff, but by an’ large they left us normal folk alone, and that’s ‘ow we like it.

They’d ‘ad arguments before, we all know that. Well, readin’ them magic books all day they can’t be right in the ‘ead can they? Anyway, two summers back, or maybe three (I remember because that was the year Albert’s donkey died), old Leanoric (he’s the older one I think), he turned ‘is brother Learic into a frog! His own brother! but he turned ‘im back after a week an’ at least they didn’t bother us. Two weeks back, all this changed; first the forest went quiet for a few days, not even a sparra’ dared to make a sound. Then the noises began, first shoutin’ then all manner o’ bangs, explosions and things best not thought about. Yesterday, old Leanoric upped an’ left an’ moved to another ‘ut on t’uther side o’village. Hieke (who knows’em better’n most), reckons they’s about to start a feudin’ an’ woe betide the poor soul who gets in their way. That as maybe but there’s strange things afoot in this ‘ere village an’ no mistake. lt don’t take no fancy book learnin’ to figger we ‘ain’t seen the last o’ this, you mark my words.”

In Feud you take on the role of one of two brothers – wizards – who are um.. feuding. You must travel the land collectin ingredients in order to create nasty spells to use against your sibling (who is doing the same). This game was the spectrum equivalent of the one-on-one deatmatch (against the computer) except that this is more fun.*

It’s a very simple concept that works well – though it is not without it’s problems. For instance each game can go on for a very long time, finding ingredients is a lengthy business when the game world is as big as it is in Feud. Also some spells can only be used once, meaning that you have to go to the trouble of collecting the ingredients all over again (very annoying). It would be much better IMO if once you have a spell, you keep it for the duration.

The graphics are very nice for the time the game was released (some of the best seen in the spectrum as far as I know) and the game world itself is quite interesting, if a little on the big side (it’s very easy to get lost).

All in all a fun game, flawed in a few places but still a nice way to waste an hour or so.

* Look, I don’t care what anyone says – Quake sucks arse. Bite me!

Related Links

Feud

  • Designed by: Binary Design Ltd
  • Published by: Bulldog Software

Download Now »

Size: 106kb (1 mins on 56k dial-up)

Resources

The Final Conflict

 in 1991,Strategy — Marrsy

The Final Conflict The Final Conflict The Final Conflict

I can’t remember exactly where I got this game from, it was probably one of the many hundreds of second hand games that I got from car boot sales and bargain bins. Anyway, for a long time it was just one of those games that I owned but hadn’t gotten around to play untill one night when I was looking for something to play and decided to give it a go – and was hooked for 6 hours or so.

Final conflict is a strategic game of global nuclear war that will appeal to arcade fans more than die-hard wargamers. It comes with a few pre-programmed scenarios : east vs west, the middle east etc or you can choose to conquer the world. A basic game goes like this – use espionage to locate your enemy’s factorys, cities etc and then obliterate them with nuclear ICBMs. Then move in the troops and either obliterate what it left or occupy and use their resources for your advantage. There is also a rather simplistic diplomatic model in which you can convince nations to join your cause. It’s all rather simplistic but as long as you don’t expect anything to deep you should have some fun with it.

It is when enemies launch nuclear weapons against you that the game switches to arcade mode. You have to defend your cities and facilities from incoming warheads using star-wars type weaponry – if you’ve ever played the classic Atari game Missile Command then you’ll be right at home.

For the average gamer this will provide a few hours of enjoyment, die hard strategy gamers will give up out of disgust.

Fun, but nothing special

Related Links

The Final Conflict

  • Designed by: Impressions
  • Published by: Impressions

Download Now »

Size: 243kb (1 mins on 56k dial-up)

Floppy Frenzy

 in 1982,Platform — bunnzy

Floppy Frenzy Floppy Frenzy

Oh wow, I was bumming around per usual and stumbled across this game. Floppy Frenzy is made by Windmill Software, who bought us such treasures as Digger.

Now this game takes me way back! I remember thinking this was the corniest and geekiest idea for a game ever. The developer probably was sitting at his desk going ‘uh duhhh what should I uhhh.. game.. uhhh what about duhhh oh wow a disk.. oh uhhh ooo sticker says no dust.. ohhh a game.. uhh duhh cool’ ;) . Indeed, a skeptic I was, but I was given this game way back when variety was slim, so I played it, and to my surprise, I thought it was rather funky (even though it was a rather strange concept).

This game is cool! You are a magical (well, not magical as you are square) 5.25″ floppy disk, and your job is to get through each maze-like level avoiding all the things you see on those stickers that come with disks (magnets and dust being apparent in this situation). If you touch magnets
or dust, you shall be ruined like any God-fearing disk would be!

I think the perfect sequels would have been the 3.5″ Floppy Frenzy, followed by the ever-popular CD Frenzy, Zipdisk Frenzy and Removable Hard-drive frenzy. But I guess the demand was low, a real shame really *sniff*.

The graphics were in lovely shades of red, green and gold ? liken to Digger, and other Windmill Software classics. I cannot comment on the sounds, if any you can expect the lovely sounds of your PC speaker.

Overall, Floppy Frenzy *cringe* is a nice simple yet totally fun game. It’s so cool how all these old games top the stakes in game-play, even after all these years. (Boy do I feel old). At 50kb, you can give it a shot.

Related Links

Floppy Frenzy

  • Published by: Windmill Software

Download Now »

Size: 48kb (1 mins on 56k dial-up)

Frederik Pohl’s Gateway

 in 1992,Adventure — Marrsy

Frederik Pohl's Gateway Frederik Pohl's Gateway Frederik Pohl's Gateway

Story :

In the year 2077, the planet Venus was the new frontier for an overcrowded, exhausted, and nearly desperate Earth. Named for the roman goddess of love and beauty, this hostile world was no paradise. Colonists and explorers had to adapt to average temperatures of 900 degrees, a surface pressure of 94 atmospheres and a dense planetwide cloud cover made up of sulphuric acid. The real reason for mankind’s interest in Venus lay beneath the howling windstorms and acid clouds, under the planets jagged, parched and hellishly hot surface; a buried secret that held seemingly infinite promise.

Someone had come and gone before humans set foot on Venus. The planet was criss-crossed with tunnels carved out of the crust 500,000 years ago by a long vanished high technology society. The vanished aliens were a source of intense curiosity and hope for the twenty billion inhabitants of Earth. Wave after wave of explorers descended into the alien tunnels in search of advanced technology that might have been left behind by the so-called “Heechee”. Most of the artifacts discovered on Venus had no practical use and were little more than curiosities. The Heechee had cleaned out most of their useful technology – or so it seemed until a crotchety old tunnel explorer named Sylvester Macklin found a fully functional spacecraft in a sealed-off tunnel. Instead of reporting his find to the authorities, Macklin decided to try and figure out how to make the strange ship work. He climbed inside and began to fiddle with the controls.

Eventually Macklin found the right button. Rocket engines ignited and the ancient ship climbed out of the atmosphere of Venus on a plume of white fire. As soon as the ship was clear of the planet, the thrusters stopped and the ship disappeared into what is now known as Tau space.

When the ship returned to normal space, Macklin was delighted to find that he was still in Earth’s solar system. He was even more delighted to find himself docking with an immense Heechee artifact, a huge space station circling the sun between Venus and Mercury. Macklin’s ship parked itself inside a hangar filled with other ships of similar construction. Macklin left his ship to explore his sensational new find with a sense of awe and anticipation.

The bad news was that Macklin could not reset the guidance system of his ship and get it to go anywhere. He was stuck without food or water. He wrestled desperately with the controls as he became more hungry and thirsty. Towards the end Macklin knew that he wasn’t going home. He redirected his efforts toward a new goal…
Macklin decided that if he couldn’t go back, he could at least signal his discovery to humanity. His death would not be in vain. Macklin figured out how to detonate the fuel cells in his ship. The resulting flash was sighted by NASA and a mission was sent out to explore. The NASA mission arrived at the Heechee artifact and found hundreds of working faster-than-light Heechee starships, a priceless treasure that made the Heechee station mankind’s gateway to the stars. Thus the alien starship-parking garage earned its name: Gateway.

After a series of military confrontations and a narrowly averted war, the governments of the Major powers on Earth realized that Gateway was too valuable to be given you any one government. The governments agreed to establish a multinational corporation called Gateway Enterprises (often referred to as “The Corporation”) that would occupy Gateway and exploit the technology of the Heechee.

The FTL starships on Gateway are now used for a new form of high tech prospecting: human volunteers ride the alien ships in the hope that they will visit other worlds and bring back Heechee machines, tools and other potentially useful items. Because human scientists still don’t know how the ships guidance systems work, the destinations of these prospecting missions are unknown. For obvious reasons these missions carry an extraordinary degree of risk: 15% of prospector missions don’t come back and 80% return with little or nothing. The remaining 5% make the risks worthwhile, and can turn ordinary people into instant millionaires.

You won the local lottery on December 23. 2101. The prize was a one way ticket to gateway worth $238,575, including a limited partnership in Gateway Enterprises, transportation to gateway itself, a class in Heechee ship handling, and an invitation to go on the first available ship after graduation.

A week after you turned in your winning lottery ticket, you boarded an interplanetary ship travelling from Earth to Gateway.

It is now Wed, May 17, 2102, and you have been aboard Gateway for less than a day. You have been assigned living quarters and a proctor to show you around and get you settled in. Your first ship handling class starts later today.

You are about to become a gateway prospector.

Frederik Pohl's Gateway Frederik Pohl's Gateway Frederik Pohl's Gateway

There is something about Legend Entertainment adventures that I just really like. I first cut my teeth on the Spellcasting series (101,201,301) and had a whale of a time (although that was probably due to the *ahem* mature subject matter.)

Anyway, for those who have never seen a Legend adventure before I should probably start by saying that this is a text adventure (cue the sound of browsers being closed and Quake 3 being loaded up.) Yes a text adventure, you type in commands such as “Go west”, “Pick up gun” or “shoot reviewer in the face for making me read this crap”. IMHO this is the perfect medium for an adaptation of Pohl’s books, as it allows the story to be presented in such a way that you cannot help but be immersed.

The story? Well for those who didn’t take the time to read what I generously provided above (it only took me an hour to extract and type that, damnit) Gateway sees you cast in the role of a “Prospector”, one of the brave souls who pilots alien starships to unknown destinations in the hope of finding valuable artifacts to loot. A successful mission means fame and, more importantly, fortune, while an unsuccessful mission can mean anything form simple disappointment to agonizing death at the hands (hands?) of a huge alien insect. From this simple premise of exploring the unknown, the plot soon expands into a tale of a vastly powerful alien race hell-bent on the destruction of all sentient life (bit of a plot spoiler there.)

For the most part the puzzles in the game are excellent (especially the virtual reality ones), but I did find that on the whole they were a bit too easy. Which brings me to the game major failing, that fact that it only took me a few hours to complete it. Usually it takes a dumbass like me several days to get through a game like this (even with walkthrough in hand) so I can only conclude that the game’s difficulty level has been set WAY too low.

Apart from that it’s hard to find much wrong with the game; logical (easy) puzzles and a very good story add up to a very enjoyable game. AND the best thing of all is that the game is freeware, so you needn’t have any guilt about downloading it :)

Related Links

Frederik Pohl’s Gateway

  • Designed by: Legend Entertainment
  • Published by: Legend Entertainment

Resources

Gauntlet

 in 1988,Arcade — bunnzy

Gauntlet Gauntlet

The first game I ever played on C64, although this is for PC. It was cool, I even still have the cassette at home that still works in my old Amstrad. Hehe, you would think I was a fanatic. I get déj vu when I play catacomb because of this game! It was an excellent foundation layer for the dungeon crawler games though.

This game has multi and single player. You pick your own character, and the others pick theirs. When you start this game you chose from the following four characters:

Thor the Warrior:
He’s the big man. Takes a bit to knock him out, but he doesn’t have any special magic powers. He also moves a bit slow.

Merlin the Wizard:
Touché! Well, you couldn’t very well have a Wizard and not call him Merlin I guess! Merlin is a cool character, he has strong magic abilities, and can kick some arse. He cant really do much when he’s being hit on the head, as he’s a very fragile character and its better to kill everyone around you before they get too close and smack him.

Thyra the Valkyrie:
This was the character that I always used. I guess that’s because I am a girl =). She’s tough, she’s powerful, has magic. Plus she looks dang good in a skimpy costume! What more could you want? She moves relatively fast and has the best of all the characters rolled into one I think.

Questor the Elf:
He can use magic, and can hit people pretty hard. But he’s pretty fragile again, and his best characteristic is that he is the fastest. Which is good when you need to get away as he’s got stuff-all armor. But when surrounded with nowhere to go, who you gonna call? ;)
This game is great, you go through many levels, gathering treasure and potions and killing the dungeon monsters. It’s so much fun. There are many dungeons to go through, and if you’ve played Catacomb, then you’ll pick this game up really easy, as this game inspired all like games.

I guess the one bummer is when you are playing multi player and you get caught in different screens and get stuck, as the screen just isn’t wide enough for you both to go back and get together again! That used to cause a lot of resets when Sarah and I used to play it!

You MUST download this game and play it. It’s excellent and totally rocks hard! I love it!!!

Related Links

Gauntlet

  • Designed by: Atari
  • Published by: Mindscape

Download Now »

Size: 121kb (1 mins on 56k dial-up)

Resources

Ghosts ‘n Goblins

 in 1988,Arcade — bunnzy

Ghosts 'n Goblins Ghosts 'n Goblins

Ooh, scary ;) I remember playing this game way back on the C64. It was a lot of fun then, and still is a lot of fun now on the PC :)

Another one of my much loved side-scrolling platform games. You can climb up and down things, and go onto different levels etc. But you still go from left to right jumping around and killing all the baddies, trying to make it to the end of the level. Sweeet!

Your enemies are scary monsters that come out of graves and other ominous places, such as zombies, ghosts, bats and icky things. You are the trusty knight who slays these hideous beasts and goes around doing the general kickass job he’s supposed to do! You can collect various things to make you stronger and aid in your battle to get to the end of the game.

I was just reading that to complete the game you have to go back to the beginning and go right through again on a harder level. You have to complete it twice in total to actually complete it. Man, talk about rough! I never even made it through once! This game is HARD! So if you are sick of all the way-too-easy games, and you think you are the bee’s knees then maybe you should try this game out ;)

Pretty good-looking game considering it is 14 years old! Great colours, and the monsters all look scary and you look like the hero you’re supposed to be :) Typical PC speaker sounds.

Turned out to be a very cool PC game and everyone should give it a go, especially if you never got to have a turn on the C64, because it’s a great game and a very wicked challenge.

Related Links

Ghosts ‘n Goblins

  • Designed by: CAPCOM
  • Published by: CAPCOM

Download Now »

Size: 232kb (1 mins on 56k dial-up)

Resources

Goody

 in 1987,Platform — bunnzy

Goody Goody

A nice little side-scrolling platform game. Goody features you as a crazy little burglar guy, who bounds around the place collecting tools for his task to rob the big bank. While you are jumping around though, you have to look out for the policeman, and other various enemies that you’ll encounter. Beware, some of them are rather…. Odd ;)

I had another little play of this game after it was added to the site. I couldn’t remember how hard it was to control him! The controls on this game are quite tricky, you use the a, z (up and down) and the o, p (left and right) keys if I remember right. Sure that isn’t too complicated, lots of games use those keys, but when it comes to jumping ARGH!! I think it hates me! You can only do running jumps, he will not jump up and across! Which can make things really difficult.

The graphics are ok, with their basic orange and green colouring. Monuments of Mars here we come. The pictures are all really cute, and it’s great for a 1987 game:)

This game is great apart from the fact that he just wont do what I instruct him to!

The Opera Soft Team:

Operasoft Team

Wow, check it out! I never knew that Berk was a member of the Opera Soft team. :D Stay away from that trapdoor Guys!

Related Links

Goody

  • Published by: Opera Soft
  • Designed by: Opera Soft

Download Now »

Size: 34kb (1 mins on 56k dial-up)

9 January 2007

The Great Escape

 in 1985,Action — Jon. Justice

The Great Escape The Great Escape

Wowee. It’s an isometric game in all its 1980′s glory. Looking awful like so many Ultimate games like Alien8, you’d be forgiven for thinking your PC has turned into a Spectrum.

It’s easy to install and get running, but it rips along and you’d better use a slowdown utility or the game will be over before you’ve figured out the controls. Indeed it’s unplayable even on an old 486.

Well it’s quite a good game. You have to assemble all the parts of your escape kit, beit disguises, wirecutters or whatever. There’s a regular routine at the camp like roll call and meals and you must be present whenever the prisoners are checked, so you have to be sneaky to get anything done. Once you have everything you need for your
escape, it’s time to go!

Well the graphics suck, but in a retro way, so that makes them alright. The sound is internal speaker only (yike). And it has a tendency to crash the sound routines on exit so your speaker will burble away until a reboot. But on the whole it’s quite an enjoyable game although you probably won’t play it more than once.

Related Links

  • MobyGames: The Great Escape
    Read all about it on MobyGames.
  • Wikipedia: The Great Escape
    Read all about it on Wikipedia.
  • Gomni Productions

    Whether big or small Gomni Productions can provide everything you need to plan, film , edit and present your video. We have produced Corporate Video, Promotional Advertisements, Community Video Projects and even feature length movies that have received global recognition.

    I had to add this site in as big thanks for the review. Go and check out this site people. It even says they had a movie at the 2002 Cannes Film Festival. How cool is that??

The Great Escape

  • Designed by: Denton Design
  • Published by: OCEAN

Download Now »

Size: 33kb (1 mins on 56k dial-up)

Resources

Hero Quest

 in 1991,Role Playing (RPG) — Marrsy

Hero Quest Hero Quest

Hero Quest (along with Space Crusade) was Games Workshop’s attempt to gain a foothold in the mainstream board games market. After an extensive advertising campaign the games and there add-ons gained a fair bit of popularity and it was inevitable that computerised version would be released.

And here we are :)

Sooooooo horrible things have befallen the land. Plague, pestilence, fire, brimstone, gophers. In times like this who are you gonna call? A barbarian, a dwarf, an elf and a wizard that’s who dagnabbit! Our party must enter the terrible dungeons of Morcar and complete 15 quests, each more horrible and sticky than the last. Find treasure, kill green things and rescue people who are too retarded to rescue themselves.

Fun fun fun eh?

Each character can be controlled in turn by a different player. Each starts in a separate corner of the dungeon/board, after a random dice roll to determine the order of play its off we go and each little spod goes and does whatever thing that heroes do (rescuing maidens and headbutting orcs I should imagine).

Play goes like this – each character gets one movement and one action per turn. The amount of movement depends on the value that the player has rolled (with a dice.. go figure) and action is carried out before or after each movement. Actions are fighting, casting spells, disarming traps searching for treasure.. that type of thing. The dungeon consists of rooms and passages, with the contents of each room unknown to the player, who must search them using their actions.

Monsters – yep, the dungeon contains nasty things that want to hurt you. Goblins, Orcs, Skeletons, Chaos Warriors (my favourite) all intent on being mean to you =( Each player/monster has body points and mind points. The dwarf and barbarian are dumb but strong, while the elf and wizard are weedy but brainy. As a general rule of thumb high mind points means that you can do magic, and high body points means that you can hit things in the face… hard. The amount of points available to each player can be changed with various potions found in the dungeon… or obviously by walking face first into a trap.

At the end of each quest you get to spend all that lovely treasure that you found (you did find some right?) and buy swords, shields and spells to aid in your quest.

So yeah, you should know the score now :)

If this sounds like your bag (yeah baby!) then download it you fool (FOOL!).

Related Links

Hero Quest

  • Designed by: Gremlin
  • Published by: Gremlin

Download Now »

Size: 583kb (2 min on 56k dial-up)

Resources

8 January 2007

The Hitchhikers Guide to the Galaxy

Text Only

Coming a close second to Zork for the position of Infocom’s moast famous title, THHGTTG (hehe) is the adaption of Douglas Adam’s story of the same name. You play Arthur Dent, and your home (and planet) has been destroyed by a Vogon constructor fleet to make way for a hyper space by-pass. Rescued by your friend (who, unknown to you, is an alien) you will travel to alien worlds and into the past and future to discover the true nature of your, and mankinds, existance.

Most of the plot elements and great characters from the book have been transposed into the game, and it is this that is the game major shortcoming. Fans of the series will find little challenge in the game at all, everyone else will find some of the puzzles to be HIGHLY obscure and difficult.

This is a hard thing to disregard but if you can you will find THHGTTG to be a interesting game, utterly faithful to the original story.

Not one of my favourites, but I recommend it anyway.

Related Links

The Hitchhikers Guide to the Galaxy

  • Published by: Infocom
  • Designed by: Infocom

Download Now »

Size: 128kb (1 mins on 56k dial-up)

Resources

The Hobbit

 in 1983,Adventure — Marrsy

The Hobbit The Hobbit

From The Tolkien Games Archive:

This is one of the most classic text adventures of all time; at least in Europe. The original game had a large vocabulary and very good character interaction for its time. It was probably the first time ever that such traits had been paired with graphics in any text adventure. In 1985 it was selected #1 in the magazine Sinclair User’s Top 50 Spectrum Software Classics (but it only made 42 in a later Top 100 List in Your Sinclair). The game was also released as part of The Tolkien Trilogy.

The game was first developed for the TRS-80, but when the ZX Spectrum was released, it was decided to continue development on that system, because of the Spectrum’s superior graphics and other capabilities. The first Spectrum version was called 1.1 to make it look more finished. A version 1.2 was later released with several bugs fixed.

A rumour that Tansoft created the Oric-1 versions is not true. Tansoft only distributed that version.

In the United States, it was published a few years after its original appearance as The Hobbit Software Adventure, a much extended and improved version. This version is the first part of The Tolkien Software Adventure Series. In Europe, this version was only distributed for the C64 and still under the title The Hobbit.

Across all platforms, the game sold in excess of one million copies.

The popularity of the game has inspired many parodies of it. So far, I know about The Boggit, An Everyday Tale of a Seeker of Gold, The Tebbit and Hobbit – The True Story. In addition, there is a German simplified BASIC version of the game called Der kleine Hobbit.

There are also references to The Hobbit in many other games. The Tunnel Like Hall picture is reproduced in Bored of the Rings, Gandalf and Bilbo appear in Werners Quest, there is a grave-stone with the text “R.I.P. The Hobbit” in the Commodore 64 version of The Quest for the Holy Grail and Quest for the Golden etc… has so many references that it is almost a complete parody of the game in itself.

The game was rewritten in PL/I for an MVS mainframe by an employee at IBM.

Personal Opinion: to be honest I found that the game moved a bit too fast for my liking, especialy at the beginning. THe game is based on a classic piece of literature and so I expected to be gently introduced to the plot, not thrust straight into things. The NPC’s too were slightly annoying, seemingly wandering around at random.

But what the hell, it’s a classic game and I love Tolkien, so I had to add it and you have to download it.

You know it makes sense :)

Related Links

The Hobbit

  • Designed by: Beam Software
  • Published by: Melbourne House

Download Now »

Size: 249kb (1 mins on 56k dial-up)

Resources

Hook

 in 1991,Adventure — Marrsy

Hook Hook

Movie tie-ins for the most part suck arsehole. They are little more than rushed, buggy attempts to cash in on a successful franchise. Hook is a movie tie-in, and while I wouldn’t go as far to say that the game is terrible, it is certainly not a true classic.

So why have I put it on the site you may ask, well

1) It was one of the few games that I bought for the Atari ST ( I got this and The Secret of Monkey Island at the same time, guess which game I prefer ;) )
2) I worked damn hard to complete it, god knows why but I did. Now i’m going to push others to do the same.

If you’ve never seen the movie then you are going to be at a loss as to what is going on. You play Peter Banning who doesn’t know that he is (or was) Peter Pan. Your children have been kidnapped by the evil Captain Hook and it is up to you to journey to Nevernever land to rescue them.

My biggest probelm with Hook is that it could have been a damn good game, but it tries to follow the movie too closely. This isn’t necessarily a bad thing but Hook fails badly at it. I can’t help but feel if the game had either done more to follow the movie (there were some pretty emotional bits in it… not that I cried or anything.. nu uh!) or had gone in a completely different direction with the story it could have been a decent adventure. Instead, on completing the game I was left feeling.. well, nothing. I had no desire to play it again, no feeling of accomplishment, nothing at all.

OK, i’ve panned the game enough, is there anything good i can say about it? Well, some of the earlier puzzles are quite fun to solve (especialy one involving an anchor and some rope), the game looks very nice and at least Robin Williams doesn’t have body hair to rival a cro-magnon primate (if you haven’t seen the movie then accept that what I just said was funny and move on. who cares if it make no sense to you).

It’s a shame because part of me really wants to reccomend the game, but the serious adventure gamer part of me just wants to dump on it. I think that newbies to point ‘n’ click adventures or young kids might get a kick out of it, and maybe everyone else should try it just so they can form their own opinion.

Just keep your expectations low.

Related Links

Hook

  • Published by: OCEAN
  • Designed by: OCEAN

Download Now »

Size: 1501kb (6 min on 56k dial-up)

Resources

International Karate

 in 1989,Arcade — Marrsy

International Karate International Karate

This makes me want to cry.

Archer MaClean’s Interntional Karate (and it’s update, IK+) was without out a doubt the best and most fun game available on 8-bit systems. Argue with me on this and I will set fire to your house!

But THIS, this is a travesty. The graphics have gone straight to CGA hell, replaced by awful blue and magenta tones, the sound is quite frankly awful – it does retain the same fluid control system as it has on other platforms.. but the presentation spoils the whole game.

I suggest that you download this game, play it for five minutes and then go get an Atari ST or Amiga emulator and a copy of IK+ (or even a C64 or speccy emulator).

The difference between the two is extreme.

Such a let down =(

Related Links

International Karate

  • Published by: System 3
  • Designed by: System 3

Download Now »

Size: 180kb (1 mins on 56k dial-up)

Resources

Interphase

 in 1991,First Person Shooter — Marrsy

Interphase Interphase

The following quote from Home of the Underdogs effectively sums up this game:

Interphase is an average action game from Mirrorsoft that disappointingly squanders the license of Neuromancer, classic cyberpunk novel it was based on.

Interphase is a first person shoot-em-up taking place in cyberspace (a visual simulation of the inside of a computer system). The problem is that it doesn’t know that it’s a FPS – it desperately wants to be a simulation or deep hacking game instead. But what it boils down to is that Interphase is a shoot-em-up just like Quake is a shoot-em-up. It has levels, obstacles and objectives just like any other FPS and it’s just a shame (for Interphase) that they probably forked out a hefty sum for the Neuromancer licence to produce this game.

Ok, enough of dumping on the game I think, lets be a bit more positive now because Interphase IS in fact, rather fun. As I said before the bulk of the game takes place in cyberspace with you being required to complete certain objectives – track down and destroy a bothersome piece of software or disable a security system for example. There are some quite interesting puzzles to solve in the game, thought they do get a little “samey”. The controls and interface can be a slightly awkward at times but it doesn’t affect the game too much.

All in all Interphase, while definately worth taking a look at, is nothing special. There are much better FPS’ and hacking games out there.

Related Links

Interphase

  • Designed by: Imageworks
  • Published by: Imageworks

Download Now »

Size: 169kb (1 mins on 56k dial-up)

Ironman Offroad Racer

 in 1990,Sports — bunnzy

Ironman Offroad Racer Ironman Offroad Racer Ironman Offroad Racer

Oh yeah baby. Hehe, such an adorable game. If you’ve read my other reviews for Slicks, or Race you’ll probably begin to understand that I happen to have a soft spot for cute little racing games ;)

Ironman Offroad (a.k.a. Offroad) is so cool. You are these little offroad 4×4 things that race around the track. You bounce, crash, crash some more, hit walls, crash and then crash. It’s all good fun. You can have 1 v 1+ sharing the kb (see Slicks for multiplayer keyboard sharing strategies e.g. biting, pushing, yelling, stealing the keyboard and running away). Groovy baby ;)

This game has a lot of options when it comes to playing. You can play against the computer with up to 4 players total, you can play against others on the same keyboard as mentioned above. You can do one race, or a championship.

Oh, did I mention the nitro? NITRO!! You hit the nitro button; out comes some smoke and brooooom, you get a nitro boost. Of course nitro is not free, so as you travel around the tracks, you can get money, and special stuff.

It’s got great graphics and sound for its time. Little cute cars etc. It’s a lot like Micro Machines with its little trucks.

Ironman Offroad Racer Ironman Offroad RacersIronman Offroad Racer

Note from Marrsy : She’s right, this game kicks arse. Download it!

Related Links

Ironman Offroad Racer

  • Published by: Virgin

Download Now »

Size: 299kb (1 mins on 56k dial-up)

Jetpack

 in 1989,Platform — bunnzy

Jetpack Jetpack Jetpack

Jetpack was great! I remember this being one of the games I would never delete off my computer. There were hundreds of levels, which meant that you were entertained for a long time. Some of the harder levels made my head hurt =

It’s a really fun little puzzle game, which is easy to get the hang of right away. You are this cool lil’ dude with a jetpack on. Your task is to collect all the emerald gems and then move onto the next level. At first it’s easy as you get used to your jetpack and phase shifter that lets you burn holes through specific walls. Some walls are denser than other walls, and therefore take longer for you to get through. Some walls you cannot go through at all. There are other items to collect, like gold and jetpack fuel. You’re gonna need fuel on the bigger levels, as the jetpack doesn’t come with a bottomless supply unlike McDonald’s coffee.

As the levels increase the difficulty does to (What? You expected something else?), and things such as ice, and ooze are there to add another bit of a challenge. No game is complete without evil homing bots that love to follow you and springs things that want to zap you dead. Once hit you are dead and have to restart the level, which can get annoying, but there are continues galore (bonus!).

The level creator was very cool, and came included with the game. I spent ages making levels for my friends that were really hard, and they did the same for me. You are given all the elements of the game, and can create your own levels to play. “Some teachers bought Jetpack because they considered the editor to be educational, encouraging their students’ creativity” (quoted from www.adeptsoftware.com). It was pretty popular ;) . There are a lot of fan websites out there with levels they have made. You can download and play these for more challenges still.

The sound and the graphics are what is to be expected from that time, standard PC Speaker beeps and pretty colourful squares for graphics. It is a tad outdated now, but if you love old games then you would expect what you got.

Overall, it’s a fun game, enjoyed by all. I’ve seen quite a few Jetpack fanatic sites out there, so it must have some kind of crazy phenomenon thing going. Definitely worth a play, and don’t forget to have a go with the level editor.

Visit the homepage of the developers: www.adeptsoftware.com

P.S. Oh yeah, did I mention the Christmas edition Jetpack? Kickass!

Related Links

  • MobyGames: Jetpack
    Read all about it on MobyGames.
  • Wikipedia: Jetpack
    Read all about it on Wikipedia.
  • Adept Software
    Its the Jetpack homepage. Right in the arms of Adept Software who created it. It says that its had over 400,000 downloads, not suprising really as its an excellent game. And freeware ;)

Jetpack

  • Published by: Adept Sofware

Download Now »

Size: 278kb (1 mins on 56k dial-up)

Jump

 in Action — bunnzy

Jump Jump

This is a great game, which bears some resemblance to classic Space Invaders, but with a twist…

You are standing on blocks, and you have to stomp the blocks and crush the bugs before the bugs climb up. As you progress up through the levels, the bugs get faster and harder to kill. So in some ways it is the same as Space Invaders, but only in the sense that things are coming for you in droves, and you have to kill them first.

The graphics in Jump are very good, the colours are amazing. Quite like those of Commander Keen 4 and other games of that era, great for 1992. :)

This would be a great game to try, addictive gameplay mixed with great graphics. It’s a must have for your old games collection. Jump really goes to show what high calibre games can be made from a very simple idea. :)

Related Links

Jump

  • Published by: Opera

Download Now »

Size: 236kb (1 mins on 56k dial-up)

Jumpman

 in 1984,Action,Platform — bunnzy

Jumpman Jumpman Jumpman

Jumpman is one of those very old classic games that paved the way for your typical platformers. It was designed after Nintendo started with all that Donkey Kong nonsense ;)

This guy called Randy Glover made Jumpman and then went and found Epyx who were kind enough to be the publishers. (This was back in the days when you got really rich really quickly making games). It was originally made for the PC and Atari systems, then its sequel was made shortly after (Jumpan Jr, 1984) and that was available also on C64.

Jumpman is great fun! You run around collecting flowers (stfu! they are so!!) and avoiding bombs that are floating around the screen. They are these horrible evil white dots, and when they see you they make this typical high pitched noise and hurl themselves straight at you across or down the screen and you have to jump and run away. Its heaps of fun, and does require a lot of skill. When Jumpman jumps, he kind of leaps so you have to be sure to not jump too late when near the edge of a platform. You could find yourself way down on the ground, legs sprawled, seeing stars if you do :)

There are 30 levels in all, meaning great fun that can last for ages. It’s not an easy game, quite a challenge. Scaling ladders, jumping bombs and climbing up ropes. All very fast-paced and full of action.

This game has standard old-timer graphics. So it might hurt your eyes. Back in the old days (*sigh* here she goes again) it used to look really cool with its green platforms and orange flowers, but nowadays you’re gonna have to settle for pink (but that’s why you’re visiting this site for right? Because you love pink!).

The sound can get on your nerves, and is rather loud. He makes this noise when he moves, and when he falls on his head. Like others, I could never figure out how to turn the sound off. But as with the graphics, this is an older game, 19 years old at the date of this review – so expect great gameplay and disturbing graphics and sound ;)

I’d definitely recommend getting a copy of this game. It’s a wonderful old game and brings back heaps of cool memories, and totally kicks butt :) (Donkey Kong eat yer heart out :P ~~ Hehe).

Related Links

  • MobyGames: Jumpman
    Read all about it on MobyGames.
  • Wikipedia: Jumpman
    Read all about it on Wikipedia.
  • The Jumpman Lounge
    This site is funny. Its The Jumpman Lounge, dedicated to all things jumpman. See how its evolved over the years and check out all the info about the developers. There are also various downloads :)
  • The Jumpman Project

    Basically what they say explains what it is better than I could: "The goal behind the jumpman project is to convert this self booting game from 1983 to a DOS application which can be run under windows."

    They have the source code and everything available. Its a great project and it would be interesting to play. (Sorry, I'm addicted to older versions ;))

Jumpman

  • Designed by: Randy Glover
  • Published by: Epyx

Download Now »

Size: 65kb (1 mins on 56k dial-up)

Resources

King’s Quest

 in 1984,Adventure,King's Quest — SSSJJJ

King's Quest King's Quest King's Quest

When I started the game, the credits started rolling. When the credits stopped you just started playing. It isn’t before you can speak to King Edward that you know what your mission is (Getting a chest, a mirror and a shield). The story in the game is quite short and it only contains on page of text, making it very short.

You start as Sir Graham, just outside the castle and when you met King Edward, he tells you that you must go on a quest, because King Edward is dying and if you manage to complete this quest you will inherit the throne and also because your kingdom is weak and poor and if you get these 3 things, your kingdom will become strong and wealthy. You have to get a magic mirror which can tell the future, a magic shield which protects the bearer from any mortal harm and a magic treasure chest that is always filled with gold coins. There isn’t much more of a story in this game. A part the makers could have spent a lot more time on.

The graphics are like the regular Sierra game graphics at that time (like in Space Quest 1, Leisure suit Larry 1 and Police Quest 1). The graphics isn’t that bad even though they dent to interfere with the game play.

The game play was okay, with some nice puzzles, but like in so many Sierra games, it can become quite annoying. You can die and if you die and haven’t saved for a long time and die, you have to go back to the old save and do all the things you just done all over. This can be very annoying. Also there are things that try and kill you if you enter the map where they are, and there the witch is by far most annoying.She got me probably a dozen times. I also noticed that if you enter another screen and there is a tree where you entered, you will get stuck in the tree and that is quite annoying.

There isn’t much sound in the game, some music when you die and when you accomplish great achievements. There isn’t much more sound or music in it.

This game could have been far worse than this but also a lot better. There wasn’t really a story and you had to figure out most times what to do on yourself and there wasn’t a real story that helped you do it. The game play was sometimes annoying, but not at all as annoying as in games like Space Quest 1, and it was a lot easier to avoid dieing. This is a great classic though and if you do want a classic then you should get it.

2.5 out of 5

Related Links

King’s Quest

  • Designed by: Roberta Williams
  • Published by: Sierra

Download Now »

Size: 273kb (1 mins on 56k dial-up)

Resources

The Last Ninja 2: Back With a Vengeance

 in 1989,Action — Marrsy

The Last Ninja 2: Back With a Vengeance The Last Ninja 2: Back With a Vengeance

Having defeated his enemies in the first game, Mr Last Ninja rebuilds his ninja school… then something happens and he is transported to present day (well, 80′s) new york.. and theres a baddie and… oh I can’t be bothered.

If you’ve played the first game then this is more of the same, with slightly improved graphics and a more interesting setting.

That’s about all I can be bothered to say about it ;)

Can you do better? Then bring it on!

Related Links

The Last Ninja 2: Back With a Vengeance

  • Published by: Activision
  • Designed by: Activision

Download Now »

Size: 315kb (2 min on 56k dial-up)

Resources

The Last Ninja

 in 1988,Action — Marrsy

The Last Ninja The Last Ninja

Ninjas rock! You know it’s true!

The Last Ninja however sucks large amounts of buttock. Surely his elite martial arts training extended to “how not to die when coming within 3 feet of water” or “how not to miss a jump just because you were one micron off”.

Arsehead!

Anyway, your clan (ninja clan? who knows) has been brutaly murdered and it’s up to you to avenge them.. yadda yadda yadda. The game is an action/adventure hybrid that takes place from an isometric viewpoint across a faux-japanese landscape (the effect works well actualy). You must jump (waaaaay too much emphasis on this) fight and solve puzzles in order to reap bloody vengence on your enemies. Speaking of which, one area that Last Ninja does excel in is weaponry. Along with regular punching and kicking you can get access to a sword, nunchakas, a staff, smoke bombs, throwing stars.. and all those other thingies that make life groovy ;) HOWEVER, it’s a bit of a let down that the control system is so dire, meaning that actualy using your weapon is a lot harder than it has to be.
To be honest I remember the game being a lot more enjoyable on 8-bit systems (the C64 and ZX Spectrum).. maybe i’m just getting old ;) Nevertheless, once you get used to the controls and the pixel-perfect precision that the game requires you may enjoy it.

Related Links

The Last Ninja

  • Designed by: Activision
  • Published by: Activision

Download Now »

Size: 347kb (2 min on 56k dial-up)

Resources

Livingstone I Presume

 in 1988,Platform — bunnzy

Livingstone I Presume Livingstone I Presume Livingstone I Presume

Another great game from Opera Soft, the makers of Goody (that naughty little burglar dude). Opera Soft was a Spanish company and could be relied on to make great cute platform games. Ones that appealed to girls especially! Plus who couldn’t rely on a software company who had Berk on their team? I mean dang, Infocom eat your heart out :P

This game is also known as “Livingstone Supongo” (in Spanish I guess), but you might know it better as “Livingstone I presume” (English of course!).

In this game you are the journalist called Henry Morton Stanley. He is known as the guy who spent 8 months travelling around and through Africa to find Dr Livingstone. The doctor had been missing for over 3 years, but was found in great health in a small African village. He wasn’t lost at all but had been detained as he had gotten sick and was short of supplies. The famous “Dr Livingstone I presume?” phrase comes from when Stanley found the doctor and didn’t quite know what to say to him.

This game is a lot like the actual task was. You are to journey around in Africa and find Dr Livingstone. (Except I assume you are not an arrogant pompous git like that Stanley guy was ;) Hehe). So you are in this side-scrolling action adventure. Who knows what could happen in the next screen? There are many jungle predators that want to eat you, and you must find the good doctor.

The graphics are great, and the sound is your typical PC speaker.

Overall its got great gameplay, and isn’t as predictable as you would want it to be.

The Opera Soft Team:

Operasoft Team

Wow, check it out! I never knew that Berk was a member of the Opera Soft team. :D Stay away from that trapdoor Guys!

Related Links

Livingstone I Presume

  • Published by: Opera Soft
  • Designed by: Opera Soft

Download Now »

Size: 33kb (1 mins on 56k dial-up)

Llamatron: 2112

 in 1992,Action — bunnzy

Llamatron: 2112 Llamatron: 2112 Llamatron: 2112

Llamatron? Llama’s? You’re probably thinking “what next huh?” Even the name of this game is enough to make you giggle and really want to play it. :) Llamatron: 2112 is a whole heap of fun that will no doubt make you giggle more than once.

This old classic was brought you to by a llama-lover from way back – Jeff Minter. He was quite popular for the part he played in the development of C64 titles, and of course for his love of llamas and yaks which he has shown in the games produced by Llamasoft, his own software development company. If you have ever heard of the game “Attack of the Mutant Camels” then you have Jeff Minter to thank for that little beauty too!

Basically, you are a llama. Don’t take that the wrong way! In the game you are a llama, and your job is to rescue the other llamas. You llama around shooting everything that gets in the way. The game is pretty much predictable in that sense. I think the main selling point of the game is the humorous aspect, not the gameplay.

The graphics are standard CGA pink, purple and blue. The fonts are hard to read, and the actual enemies and your own llama look a bit, shoddy. :\ The graphics aren’t all that great, and it is a shame that the game is 1992, and is still such poor quality.

Give the game a shot, as it’s still a barrel of laughs. Even if the graphics do try to ruin it, and the gameplay is kind of lacking, you’ll still find it a real hoot. :)

Llamatron: 2112 Llamatron: 2112 Llamatron: 2112

Related Links

Llamatron: 2112

  • Designed by: Jeff Minter
  • Published by: Llamasoft

Download Now »

Size: 246kb (1 mins on 56k dial-up)